Author Topic: A decent Game Maker :I  (Read 1319 times)

I want to make games like people have been showcasing in the Creativity topic. I'd rather not go with Game Maker by Yo-Yo games because specific reasons, but if all choices are gone, and I must go with Game Maker, please atleast link me to some tutorials for it.
But really. Are there any other game makers out there?

Games are not easy to make. You'd be much better off learning an actual language that you could use for other things.

Games are not easy to make. You'd be much better off learning an actual language that you could use for other things.


Games are not easy to make. You'd be much better off learning an actual language that you could use for other things.
I've been studying Blockland's Torque or C++ or whatever language it is. I'm also asking Xalos for teachings :D

the most you'll be able to do with BL's torque is make mods

and i wouldn't really start with something like C++ until you actually gain a basic understanding of programming and how games work

maybe you should find the source for some games and look through it, change some things, see what does what, maybe?

I've been studying Blockland's Torque or C++ or whatever language it is. I'm also asking Xalos for teachings :D
No offense, but you are extremely bad at torquescript, which leads me to believe that you will be bad at any other language as well, and therefore any games you make will suck. You should try to brush up on your common sense and logic before you try to make a game.


This is a script by me. Is it bad?

Code: [Select]
talk("DiceBag by Secton 8448, initiated");
function serverCmdDiceHelp(%client)
{
findClientByName(%client.name).client.chatMessageAll("<color:ffff00>Say /d6 to roll a standard 6-sided dice.");
}
function serverCmdDice(%client,%t)
{
%t=getRandom(1,6)
talk("" @ %client.name @ " rolled a D6 and got " @ %t @ "");
}

your formatting is awful

Code: [Select]
talk("DiceBag by Secton 8448, initiated");

function serverCmdDiceHelp(%client) {
findClientByName(%client.name).client.chatMessageAll("<color:ffff00>Say /d6 to roll a standard 6-sided dice.");
}

function serverCmdDice(%client,%t) {
%t=getRandom(1,6);
talk("" @ %client.name @ " rolled a D6 and got " @ %t @ "");
}

try something like this


your formatting is awful
It works for me so it's not a problem then.

First decide if you have a high enough comprehension level.

Then copy paste a peice of code and try to describe what it means.

It works for me so it's not a problem then.

so instead of improving it you're going to say "well it works for me"

yeah this can only end well ...........