Author Topic: Client Event GUI + Do Events + Client Wrench  (Read 1649 times)

Client Events GUI:
A gui that would pop up after the command "/CEvents" and would only allow Relay events, On player activated, Player Touched, On mouse fired, etc.
You would have VCE and other Player Events + Client Events
"Client Event" would replace most "Self" events
Example:
OnPlayerSpawn > Client Event > Fire Relay
OnRelay > Client Event > Fire relay
OnRelay > Client Event > VCE IfValue > firing == 1 {3 3}
OnVariableTrue > Player > SpawnProjectile > [10] Gun Bullet {0}{0}{0}

Do Event, Event
An event that would trigger other events
Example
OnActivate > Self/Client Event > DoEvent [1 2 etc.]
OnDo > Self > SetColor > red
OnDo > Self > dissapear > [3]

I hope AT LEAST "Do event" will be made... I think the Client Event GUI would have to be a Server_Whatever thing...
Anyone who had the GUI on the server could use it

EDIT:

Client Wrench:
You will have an item called the "Client Wrench"
Could do Client events on the player
It would only work on people with Full Trust + an "/accept ClientWrench" command
You could edit their avatar,
You could change their lights
Edit their inventory + datablock
You could change their health + max health
You could make their scale bigger or smaller
Maybe even their score + VCE Variables
You can basically change everything but their BL_ID + Name
« Last Edit: May 24, 2012, 06:31:39 PM by MARBLE MAN »

do event has been done.


Client Events GUI:
A gui that would pop up after the command "/CEvents" and would only allow Relay events, On player activated, Player Touched, On mouse fired, etc.
You would have VCE and other Player Events + Client Events
"Client Event" would replace most "Self" events
Example:
OnPlayerSpawn > Client Event > Fire Relay
OnRelay > Client Event > Fire relay
OnRelay > Client Event > VCE IfValue > firing == 1 {3 3}
OnVariableTrue > Player > SpawnProjectile > [10] Gun Bullet {0}{0}{0}
I don't understand.

I don't understand.
You use the /CEvents command to bring up an event gui FOR THE PLAYER.

You use the /CEvents command to bring up an event gui FOR THE PLAYER.
But whats it do?

But whats it do?
It is events for the player anywhere or anytime....
Basically, a gui for events Player and Client only

It is events for the player anywhere or anytime....
Basically, a gui for events Player and Client only
You can't have client sided events.

You can't have client sided events.
meh
Someone will figure it out...
« Last Edit: May 24, 2012, 07:34:09 PM by MARBLE MAN »

You can't have client sided events.

you can, you just can't use them to trigger server sided events and vice versa, or at least without a client mod and a server mod to work together.


How?
.......
Back on topic please
This isnt "Help - How to trigger server stuff from client"

.......
Back on topic please
This isnt "Help - How to trigger server **** from client"
This is on topic, it's discussing how it's made.

How?

gj snipping the part that answers your question, lol
events are basically a shorthard form of script

do events have been made before, but you can do the same thing with VCE
input>self>VCE_ifvalue[1][==][1][1 2]
onvariabletrue>player>kill
onvariabletrue>player>instantrespawn