Author Topic: onPlayerKillPlayer - detects if you killed someone.  (Read 507 times)

An event that detects when you killed someone.

I guess its possible but I think this would work better with a team name, like for games where there is only one person on the team. Otherwise I think it would be kind of difficult.


What do you need it FOR?

If it's detecting whether someone has murdered someone, then set the score within a minigame for killing a player to 1 and:

Code: [Select]
- Onplayertouch - Self - VCE_ifValue - <var:cl:score> - >= 1
- Onvariabletrue - [Events]

What do you need it FOR?

If it's detecting whether someone has murdered someone, then set the score within a minigame for killing a player to 1 and:

Code: [Select]
- Onplayertouch - Self - VCE_ifValue - <var:cl:score> - >= 1
- Onvariabletrue - [Events]

"Onplayertouch" is the problem here.

it's called minigame events.
onplayerkill