How does the swear filter work then? There has to be some sort of script.
It's compiled into the game.
How does that work? I figured that when you publish a game, all of your scripts, and models, ect, are separated into folders instead of just one huge exe file.
blockland/config/client/prefs.cs$Pref::Chat::CurseListthats the preference with all the swears
$Pref::Chat::CurseList = "bitch,stuff,forget,fuk,cunt,monday,niglet,starfish, ass ,friend, cigarette , cigarettes ,suck my, richard, rooster , kike ,";
Oh god lol