Author Topic: Disarming  (Read 2886 times)

Why not a gun, and why an invisible projectile?

Why not a gun, and why an invisible projectile?

let me answer you with a quote



Um, the target could be in the air. Or on terrain. Or under water. Or on a plane!
On a hovercraft. In a mustache.
Or on a train. Or in the rain.
The target could be here or there
The target could be anywhere!

The target could be here or there
The target could be anywhere!

In a plane. With snakes on it. On a car.

Why not a gun, and why an invisible projectile?
for the love of forget

please refer to ends post



I don't speak....whatever this is
Try googling it.
It's from skyrim, a disarm mod.

So would a radius effect work for this?
Projectiles are a pain if they need to be aimed at multiple targets.

This minus the arms falling off?

Basically yes. I'm thinking it has a radius but it's relatively limited. no point discussing if nobody is gonna do it

i just thought on a way to make this a little cooler
after you disarm them you get there wepon in the slot where you had the disarm weapon
so after you disarm then ital replace your disarm weapon with there waepon

i just thought on a way to make this a little cooler
after you disarm them you get there wepon in the slot where you had the disarm weapon
so after you disarm then ital replace your disarm weapon with there waepon
no

zun haal vik

I'll do it.

I will change also the script so you can fine tune the radius easily.
It could also be implemented as a weapon just change the function to [wepimagedata]:onFire()
I'll have it up very soon

I'll do it.

I will change also the script so you can fine tune the radius easily.
It could also be implemented as a weapon just change the function to [wepimagedata]:onFire()
I'll have it up very soon
yessssssssssssss


..Why not just use a zone?