Author Topic: www.didyouknowgaming.com  (Read 5509 times)

but how can it get filled when the playstation doesnt have games???
PS2 had tons of games, wtf are you smoking you dum/b/ass?

but how can it get filled when the playstation doesnt have games???
oi
when you have 0 games played, it's practically empty
when you have a lot of games played, there's more towers

but how can it get filled when the playstation doesnt have games???
Playstation 2 had a forgetload more games than the Xbox.

i got it when i first read it, but you guys didnt get it so nevermind

i got it when i first read it, but you guys didnt get it so nevermind
No, you're just trying too hard to be cool.
First of all, it's an old, long-disproven joke.
Second of all, the PS3 has no games.

but how can it get filled when the playstation doesnt have games???

what.

i got it when i first read it, but you guys didnt get it so nevermind
"ps3 doesn't have any games Lololololololol"  that was funny back in 2010 because it was true, not when you're talking about the ps2.

MEANWHILE ON EARTH:

I did not know this and wish more games were piracy-protected like this. :cookieMonster:

And the one that says:
"if you like this game, buy it or die"
As piracy-protection. lol.

And the one that says:
"if you like this game, buy it or die"
As piracy-protection. lol.
That's more like "piracy-persuasion" because it just lets you know "hey bitch I know you pirated this stuff."
Earthbound just forgeted you up by not even letting you finish the game, and making it a pain in the ass to get there to begin with.

Also, how many people do you think actually bought the game after being told to in-game? :cookieMonster:


Developers have to program their games to act like those "haunted video game" creepy pastas when pirated.

Developers have to program their games to act like those "haunted video game" creepy pastas when pirated.
Oh my god yes. lol

Developers have to program their games to act like those "haunted video game" creepy pastas when pirated.
oh forget yes

Developers have to program their games to act like those "haunted video game" creepy pastas when pirated.
>things i've been meaning to do whenever i consider making a game