Try changing the server.cs to this.
datablock AudioProfile(ButtonSCP_Sound)
{
filename = "./ButtonSCP.wav";
description = AudioClosest3d;
preload = false;
};
datablock AudioProfile(DoorCloseSCP_Sound : ButtonSCP_Sound)
{
filename = "./DoorCloseSCP.wav";
};
datablock AudioProfile(DoorOpenSCP_Sound : ButtonSCP_Sound)
{
filename = "./DoorOpenSCP.wav";
};
datablock AudioProfile(Horror3SCP_Sound : ButtonSCP_Sound)
{
filename = "./Horror3SCP.wav";
};
datablock AudioProfile(Horror4SCP_Sound : ButtonSCP_Sound)
{
filename = "./Horror4SCP.wav";
};
datablock AudioProfile(Horror7SCP_Sound : ButtonSCP_Sound)
{
filename = "./Horror7SCP.wav";
};
datablock AudioProfile(Shoot2_Sound : ButtonSCP_Sound)
{
filename = "./Shoot2.wav";
};
I am no expert. But that has seemed to work for me in the past.