Author Topic: TEXT-to-SPEECH mod  (Read 822 times)

really, do this, and i mean, make it like it is in this game:
http://www.youtube.com/watch?v=WEu19Ltn8-8&feature=relmfu
ALSO, make voices changeable, aka, women, man, how deep it is, or make diffrent types, like 8 atleast, cus i SO want to make a 64-player moon base simulator like, right  now

port did this
it required an external modification

probably possible ingame too, just a major pain in the ass, I think

port did this
it required an external modification

yes

probably possible ingame too, just a major pain in the ass, I think

hahaha

oh wait you were serious, let me laugh even harder
hahahahahahahaha

doesn't TTS work via patching together piddly sound files?
why couldn't you do that?

doesn't TTS work via patching together piddly sound files?
why couldn't you do that?

well

if you want to have an add-on that takes several minutes to download, raise your client datablock count by a ton, have extremely badly sounding text to speech and spend a few years writing code for it

sure, go ahead

wouldn't it be client sided?
spend a few years writing code for it
major pain in the ass

wouldn't it be client sided?

raise your client datablock count by a ton

read my post again

several minutes to download
how is this relevant if it's client sided

how is this relevant if it's client sided

because to get the add-on you'll need to download it first

???

because to get the add-on you'll need to download it first

???
this is not a big deal

you have to download several megabytes of crap for maps like GSF something

this is not a big deal

you have to download several megabytes of crap for maps like GSF something

implying all the sound splicing data wouldn't be several megabytes either

around 48 short-length wav sounds use around 1 MB
for this to sound the least bit like actual voice you'd need around 300 or more files