Author Topic: See yourself during first person?  (Read 1315 times)

Would there be anyway for you to see yourself during first person? So when you look down, you don't just see a gun floating way in front of you, but rather, your hands, your feet, etc.

This has been asked before, and if I recall it wasn't possible due to how the player swivels.
They swivel on their hips, so it's kinda near impossible to see your feet...
Not really sure, wait for the next poster to correct me, I've been out of the loop ever since my GPU blew up.

on some FPS games where this is done, it looks INCREDIBLY awkward seeing your limbs when you disable the motion bobbing on the game.

since blockland already dosnt have this bobbing effect, it may look really handicapped, as your body floats and slides around. viewing your limbs from first person will make this far more noticeable rather then the 3rd person view we can already see.
 its a common lazy indie developer issue. either add the bobbing, or better animate the body.
and blockland already has "legoish" stiff bodies, so bobbing wouldnt work well without bending knees and ankles; simulating a raise and lower the view.

IMO, the aesthetic may be ruined some if we can see our limbs, based on how we currently walk.
« Last Edit: June 09, 2012, 07:33:59 PM by Bisjac »

no. i don't really want more crap blocking the screen when building. maybe an option on playertypes to turn it on or off.

no. i don't really want more crap blocking the screen when building. maybe an option on playertypes to turn it on or off.
lol k that brick is there time to go- WTF...WHERE IS MY BRICK
lol
well there is a option to c jets in 1st person

on some FPS games where this is done, it looks INCREDIBLY awkward seeing your limbs when you disable the motion bobbing on the game.

since blockland already dosnt have this bobbing effect, it may look really handicapped, as your body floats and slides around. viewing your limbs from first person will make this far more noticeable rather then the 3rd person view we can already see.
 its a common lazy indie developer issue. either add the bobbing, or better animate the body.
and blockland already has "legoish" stiff bodies, so bobbing wouldnt work well without bending knees and ankles; simulating a raise and lower the view.

IMO, the aesthetic may be ruined some if we can see our limbs, based on how we currently walk.

i have no idea what you are talking about, due to the fact i see a slight bobbing motion on my shadow and on my player when i am walking, though that might just be the shadow. anyway, i see a bobbing motion on a majority of weapons when i hold them in first person, so why not just add hands and feet at least?

no. i don't really want more crap blocking the screen when building. maybe an option on playertypes to turn it on or off.

obviously badspot or anyone else isn't going to implement this into the default install of blockland, that is why i wanted a better first person playertype.

this is actually possible, and already implemented, as a variable/tagged field/whatever on player datablocks
i think so, anyway.


it was ugly as forget though, you do NOT want it, guarantee.

Now to mention the first person camera is actually in your hip.

Edit: Wait what the forget am I saying. My head is full of forget.
« Last Edit: June 10, 2012, 09:52:29 AM by Demian »

Now to mention the first person camera is actually in your hip.

No?