Author Topic: Pokemon playertypes  (Read 1162 times)

   Pokemon playertypes would be AWESOME, I've always wanted a Pokemon RP without small yellow people and ducks and dragons, I always wanted one with Pikachoes, and Balthazar's, and all that Pokemon stuff! and also some Pokemon moves 2! Hopefully someone makes this! It would be an EPIC step for Pokemon Rps!!!!!! And if there is one, can u give Me link? add: only starters and legendary Pokemon would be good 2.
« Last Edit: June 15, 2012, 04:20:28 PM by Toney »

And if there is one, can u give meh link?
It'd be better not to.

GREATS GOD!

If someone cold make this, my friend nitelite would be happy for pokemon RPs

Good god do you know how many datablocks this would take?

I made some... If you want, ill let you dll
Only if you like...
info:
5 tiers of Flying and ground pokemon.

T# - Speed     Health     MaxWeapons
T1 -  1.05       16           5
T2 -  1.50       32           6
T3 -  1.95       48           7
T4 -  2.30       64           8
T5 -  2.75       96           9

Flying pokemon can use jets

That looks horridly unbalanced.

Why not just have one that has good speed but bad health? and etc?

That looks horridly unbalanced.

Why not just have one that has good speed but bad health? and etc?
Pokemon dont have 10K health...
What would be reasonable?
5x more than there is so battles last longer?

Good god do you know how many datablocks this would take?
Guessing over 2000.

If it takes to many datablocks then just the starters?


5 tiers of Flying and ground pokemon.

Normal (5 ground, 5 flying)
T# - Speed     Health     MaxWeapons
T1 -  1.05       64           1
T2 -  1.50      128           2
T3 -  1.95      192           3
T4 -  2.30      256           4
T5 -  2.75      384           5

Slow (5 ground, 5 flying)
T# - Speed     Health     MaxWeapons
T1 -  0.50       64           1
T2 -  0.75      128           2
T3 -  1.00      192           3
T4 -  1.15      256           4
T5 -  1.37      384           5

Boss (5 ground, 5 flying)
T# - Speed     Health     MaxWeapons
T1 -  1.00      400           1
T2 -  2.00      600           2
T3 -  2.50      800           3
T4 -  3.00     1000           4
T5 -  3.50     1200           5
Recharge Rate for all pokemon (when you have spells) is 0.2

Total of 30 Player types (Thats probably enough)
Flying pokemon can use jets

I think this is all the datablocks you will need....
« Last Edit: June 15, 2012, 03:35:09 AM by MARBLE MAN »

Pokemon dont have 10K health...
What would be reasonable?
5x more than there is so battles last longer?
What? I wasn't suggesting giving a crapload of health.

I was suggesting having diversity rather than tiers.

I was suggesting having diversity rather than tiers.
Making a pokemon datablock takes literally 10 seconds...

datablock PlayerData(PlayerXXXXXXXX : PlayerStandardArmor)
{
   canJet = 0;
   uiName = "NAMEHERE";
   maxTools = X;
   maxWeapons = X;
   maxDamage = XXX;
   isMage = true;
   rechargeRate = 0.XX;
   showEnergyBar = true;
};
PlayerXXXXXXXX.maxForwardSpeed*=X;
PlayerXXXXXXXX.maxBackwardSpeed*=X;
PlayerXXXXXXXX.maxSideSpeed*=X;

I'm fully aware of how easy it is. However, you were suggesting to others to include horribly unbalanced gameplay.

If it takes to many datablocks then just the starters?
In a way, all i wanted was the starters and the legendaries, that would prob. make it easier

In a way, all i wanted was the starters and the legendaries, that would prob. make it easier
Think, there are many games, and about 5 new legendaries in each...
They would also have really high poly models.