Author Topic: If Badspot made a torque update, why would he have to recreate the whole game?  (Read 1485 times)

I would think it would be the same as editing a Microsoft Word 2003 document on Microsoft word 2010, wouldn't it?

It obviously isn't, so if you could explain in more detail, that would be great.

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How many topics have you seen to stop people from saying anything about this....


Because the engine is not like the program that opens your documents, it's something all your documents are integrated with. If you change the engine, you have to re-add all your documents and change a ton to reflect the changes in the new engine.

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How many topics have you seen to stop people from saying anything about this....


This is nothing like the other topics

Functions may be changed/removed/added in the new engine, so he would have to change a lot of his code to
reflect the changes in the new engine.

Think about it like this: when badspot updates torque it is the same idea as adding a paragraph to an essay or revising the essay.  Not like rewriting the essay from scratch.  When building torque/compiling it is similar to saving that word document to a .doc file.

Edit: shouldn't this go in general discussion?

lol he'd probably remove more features than add them so what would be the point of upgrading anyway?

How is this a Suggestion/Request?

All current mods will be unusable.

All current mods will be unusable.
scripts might survive
and some events might survive

all add-ons that require content would presumably be dead though

To be honest I'd love to see Blockland on unreal engine but we all know that will never happen.

I don't think so, it would problably just turn into another version of blockland.

Ya know how when you fix one line of code, twenty other things get broken and need to be fixed in another update?

Yeah, imagine switching over to an entire new engine.

scripts might survive
and some events might survive

all add-ons that require content would presumably be dead though

what are you talking about
"torque update"

scripts; there are no removed TorqueScript features in newer versions
events; why would Badspot remove the system?
content; there are no removed DTS features in newer versions

what are you talking about
"torque update"

scripts; there are no removed TorqueScript features in newer versions
events; why would Badspot remove the system?
content; there are no removed DTS features in newer versions
scripts; figured
events; figured, but it tied into the content:
content; didn't know how DTS was used in the newer versions