Author Topic: Suggest me a gamemode to make and host.  (Read 2726 times)

salvage siege would be really cool. start of round you have time to build up for like 10 minutes. then attackers spawn and you can still build but its harder because they can fight you. the objective is for the attacks to knock down a structure (there is no supports in this game-mode except anti baseplate breaking) such as the tall blue building in afghan or the big tower in beta city. defenders have to defend and repair for set time.

Haven't seen a decent TDM in a long time...

Haven't seen a decent TDM in a long time...

Cucumberdude has the best TDM's :\.

A very basic zombie mod with just Slow, Normal and Fast zombies where they either just wander around and attack nearby players - or always know where they are. Basically an AI that doesn't "think" too much so you can have a lot just like v8 Zombies.

ok, i'll put my last post in a bit more detail
here's the only one that are never done before:

beach: there's two teams, team one tries to reach the end, while team two trys to stop them
team 1 gets two points if a player reaches the end, team 2 gets 1 point for killing a player from team 1

heist: 4 thieves attempt to steal as much as dough and take it back to their safe, and you win by having the most moolah

RAPTOR: team one attempt to steal dino eggs, while team 2 is 3 dinos craving team 1's players flesh.......
team one gets 2 point per egg taken back to their "cave", while team two gets 1 point per each player they kill

Make a good, totally non-stuffty, 2 team, class based salvage game, with periodic map resets.
I already made salvage!
I could host it though, maybe.

Maybe I'll start a vote after a few more suggestions.
Make a fast paced, rotating ctf/tdm  doubleslash rotating map gamemode. Make it require skill, and possibly have perks and other things that players work to unlock and things like that.
Torque wouldn't allow this, but it'd be cool.

salvage siege would be really cool. start of round you have time to build up for like 10 minutes. then attackers spawn and you can still build but its harder because they can fight you. the objective is for the attacks to knock down a structure (there is no supports in this game-mode except anti baseplate breaking) such as the tall blue building in afghan or the big tower in beta city. defenders have to defend and repair for set time.
This, I might do this if I don't get anything better.
« Last Edit: June 20, 2012, 09:54:17 PM by DrenDran »

But there's only like 5 salvage slots

Oh, if you're wanting to make a new game mode then how about a flood survival?
Players create a build, place a special 64x64x1 water brick where they want the flood to be, and then start the game mode. After a set amount of time those special water bricks place another water brick above themselves. When water bricks stack high enough they get replaced with a taller water brick. (think trench dm, where four 2x2 cubes become one 4x4 cube) The objective is to survive the longest, getting 1 point every few seconds alive. Falling in deep enough water causes the player to sink and drown. There could also be an option to do lava instead of water, in which touching the lava is instant death. Also allow the players to set how quickly the water rises.




btw did you fix salvage to patch the neverending-supply-of-bricks glitch?

You were saying? Picture is out of date btw.
I thought he meant, a literally rotating map.
btw did you fix salvage to patch the neverending-supply-of-bricks glitch?
PM me how you think you can glitch it, and I'll fix it.

Did we do a bot-based firefight yet?

Torque wouldn't allow this, but it'd be cool.

It would allow it because I've done it so..

edit: oh.
« Last Edit: June 21, 2012, 01:23:31 AM by elm »