Author Topic: Admins don't need trust.  (Read 1912 times)

Look who's wrong again
because I was totally stating that as true facts in an argument. it totally wasn't using figures of speech to speak my mind. you dumbass.
Go troll someone less significant than you.
« Last Edit: June 24, 2012, 03:00:51 AM by Nymethus »


because I was totally stating that as true facts in an argument. it totally wasn't using figures of speech to speak my mind. you dumbass.
Go troll someone less significant than yourself.

wtf

wat

did you get a name change? :o




a forget this is confusing
one must check for everyone every time someone joins
my mind is confused
here's a theoretical application: https://dl.dropbox.com/u/58130173/Script_AllTrustAdmin/Script_AllTrustAdmin.zip
is it supposed to work? I can't tell
but it isn't working. I can't change anything about someone's brick, I can't get in his vehicle, and I can't destroy his brick with my hammer
one thing I did notice is that the "send" button in the brick's property menu isn't darkened, and you can press it. but at this point it just closes the window, without applying any of the changes

is it supposed to work? I can't tell
but it isn't working. I can't change anything about someone's brick, I can't get in his vehicle, and I can't destroy his brick with my hammer
one thing I did notice is that the "send" button in the brick's property menu isn't darkened, and you can press it. but at this point it just closes the window, without applying any of the changes
it gives admins build trust with everyone on the server

that's all

it gives admins build trust with everyone on the server
that's all
I can't build on his stuff either

a forget this is confusing

one must check for everyone every time someone joins

my mind is confused

here's a theoretical application: https://dl.dropbox.com/u/58130173/Script_AllTrustAdmin/Script_AllTrustAdmin.zip

%this.schedule(500, 0, doAllTrust);

that would schedule %this to run the function 0 in 500ms with the argument doAllTrust



%gc = clientGroup.getCount();
for(%i = 0; %i < %gc; %i++)
{
   %c = clientGroup.getObject(%i);
   setMutualBrickGroupTrust(%this.bl_id, %c.bl_id, 1);
}


notice the function name; "mutual"

%this.schedule(500, 0, doAllTrust);

that would schedule %this to run the function 0 in 500ms with the argument doAllTrust
oops lol, i knew that
%gc = clientGroup.getCount();
for(%i = 0; %i < %gc; %i++)
{
   %c = clientGroup.getObject(%i);
   setMutualBrickGroupTrust(%this.bl_id, %c.bl_id, 1);
}


notice the function name; "mutual"
yes what's wrong

yes what's wrong

the client will be able to do stuff to the admin's bricks too

the client will be able to do stuff to the admin's bricks too
now that i actually think about this thats a bigass problem


Yes! There is an addon that lets SAs edit the trust needed to do tasks.
Please link me to that. I would actually like this.
Ontopic: This could be very useful. I mean, some players dont like admins clearing bad events, or repainting their bricks. Still, if the admin says it needs to be done, it needs to be done.