Author Topic: [RANT] RPGs in Blockland  (Read 10156 times)

only cause you got banned for instigating fights

Armageddon is autistic, ignore him.

only cause you got banned for instigating fights

Now there just needs to be a pepper spray mod.

Now there just needs to be a pepper spray mod.
After that we need old lady ai mod c:

Armageddon is autistic, ignore him.

dude...not cool... I am also autistic...

Anyway for the most part when it comes to RPGs all you need is bot events, a seave system, and VCE (and perhaps a scripted weapon or two..if player armor = melee and this weapon is magic do less damage...) skills/quests/ can be done mostly with VCE.

I agree, it's hard to come across an RPG that is at least reasonably well done.

Otto, I agree with everything except the GUI thing (where I disagree almost completely). I think it's just dumb to complain about downloading a little client mod, especially when it enhances gameplay as much as it does. How would checking your inventory work with servercmds? List all the items you have for you to sift through? And what about skills and stats? Given, some of the commands that were more applicable could have been made. The thing is, they were. Commands in DRPG, like /give, /drop, /use and etc were existing servercmds, and worked seamlessly with the GUI.

I think the best thing about DRPG was the GUI. The overlay was pretty, easy to use, functional, integral, and moreover it made DRPG seem so amazingly cohesive. I mean wow, just look at how good this mod is, it has it's own custom GUI! The DRPG GUI was pretty much how my mind branded DRPG.

Certain things would be insanely annoying to access without a GUI, yes. And complaining about downloading a mod is dumb, yes. I wasn't talking exclusively about DRPG though.

Certain things would be insanely annoying to access without a GUI, yes. And complaining about downloading a mod is dumb, yes. I wasn't talking exclusively about DRPG though.
Fair enough

The tow decent RP/RPG's I've played are Comr4de's space roleplays and the bluezone.

The tow decent RP/RPG's I've played are Comr4de's space roleplays and the bluezone.
You obviously didn't really read the thread, now did you.


I really like your ideas, they are interesting and I would enjoy them in Blockland, but why would you want to play Blockland and not feel like you are playing Blockland, I don't really understand. There are plenty for games you can play instead of Blockland for an RPG feel.
« Last Edit: June 24, 2012, 11:57:54 PM by Aware »

Comr4de's space roleplays
these were really fun, but i always had to go afk right when i got into a good spot. then they stopped happening.

but why would you want to play Blockland and not feel like you are playing Blockland, I don't really understand. There are plenty for games you can play instead of Blockland for an RPG feel.
Why do anything in Blockland at all? Why not just play vanilla? Any mod material that can be found in another game I'll just play that game for.

The entire point of the Add-Ons system is to change Blockland. A mod that is made to change the game from a sandbox game to an RPG should do so.

the whole point of blockland RPGs is that it's something created by a blockland user. blockland is an open ended game. making a blockland RPG is still the same exact thing as playing blockland, it's just another way your creativity can be used. if the game was only building it would be handicapped and boring.

you can just play another RPG game, but that RPG game isn't decided by the players, you can't build in it, and it's limited to the devs design.

The tow decent RP/RPG's I've played are Comr4de's space roleplays and the bluezone.

The thing is, those are SRPs and not RPGs.

An SRP is a Serious Role Play where an RPG is a Role Playing Game. Think about the difference between something like STALKER and Oblivion, where Oblivion has something like a stat system. RPGs are set up like games, where a SRP is set up like (in the loosest use of the word) life.

I've never really played Comr4de's roleplays, so I wouldn't know...

Either way, I really want to see a well-done RPG.

No, just no. Neither are actually RPGs.

DRPG has been in-dev for around a year now and PRPG died around 3 months after launch /close case.

What we need is less aggretion-based RPGs, something like Wicked's where it actually PROMOTES co-operation.
Actually DRPG was canned loving ages ago, well over a year I think
Chrono gave a copy to Brian Smith for god knows what reason but I don't endorse any continuation of it and neither does Zack0wack0/Destiny who created the original, so anything based on its code is certainly not "DRPG" and is also probably loving terrible

The code was kind of all over the place and literally 95% of the entire game was just "get resources to make things to get resources"
Really it came down to actually coding an interesting open world monster AI system that wouldn't kill servers being ridiculously hard, plus running AI all on the server means that people with bad latency (like, say, the two australian head developers) couldn't really play then

An RPG with a big ass custom client section making non-latency-affected combat - something turnbased or a tactics game like Might & Magic - would be pretty rad in my opinion, because it'd add interesting combat that I could actually play and also would actually want to play. I don't enjoy DMs against smart opponents and I certainly don't enjoy DMs against batstuff handicapped opponents like most AIs, and Torque is too slow to make a large scale AI with any real intelligence.
Of course then we get the people who whine about locking people out of servers if they don't have the mods required to play, get over it. Coding purely serverside is basically the problem with most Blockland RPGs, it locks you out of anything really interesting entirely or forces you to do them in stuff ways that ruin it completely. And having to type out commands - usually very weird or arbitrary ones - is just annoying.

A word on that - if you're going to make something mostly using servercmds, put some effort into making it like typing an actual sentence. Typing something that isn't actually words is slower because muscle memory goes for actual combinations of letters you use often, so "/gm clockturn 20" will actually be about as fast as "/give 20 to clockturn" for most people. And I can tell you which one looks nicer on paper, too (hint: second one)