No, just no. Neither are actually RPGs.
DRPG has been in-dev for around a year now and PRPG died around 3 months after launch /close case.
What we need is less aggretion-based RPGs, something like Wicked's where it actually PROMOTES co-operation.
Actually DRPG was canned loving ages ago, well over a year I think
Chrono gave a copy to Brian Smith for god knows what reason but I don't endorse any continuation of it and neither does Zack0wack0/Destiny who created the original, so anything based on its code is certainly not "DRPG" and is also probably loving terrible
The code was kind of all over the place and literally 95% of the entire game was just "get resources to make things to get resources"
Really it came down to actually coding an interesting open world monster AI system that wouldn't kill servers being ridiculously hard, plus running AI all on the server means that people with bad latency (like, say, the two australian head developers) couldn't really play then
An RPG with a big ass custom client section making non-latency-affected combat - something turnbased or a tactics game like Might & Magic - would be pretty rad in my opinion, because it'd add interesting combat that I could actually play and also would actually want to play. I don't enjoy DMs against smart opponents and I certainly don't enjoy DMs against batstuff handicapped opponents like most AIs, and Torque is too slow to make a large scale AI with any real intelligence.
Of course then we get the people who whine about locking people out of servers if they
don't have the mods required to play, get over it. Coding purely serverside is basically the problem with most Blockland RPGs, it locks you out of anything really interesting entirely or forces you to do them in stuff ways that ruin it completely. And having to type out commands - usually very weird or arbitrary ones - is just annoying.
A word on that - if you're going to make something mostly using servercmds, put some effort into making it like typing an actual sentence. Typing something that isn't actually words is slower because muscle memory goes for actual combinations of letters you use often, so "/gm clockturn 20" will actually be about as fast as "/give 20 to clockturn" for most people. And I can tell you which one looks nicer on paper, too (hint: second one)