Author Topic: none  (Read 3476 times)

« Last Edit: July 02, 2012, 06:43:37 PM by Darkness ZXW »

So you have models but no code...

So you have models but no code...

It's torque3D. Who needs "code" when you have a very limited engine!? But really, it's very easy to make a game from it without being knee deep in Torquescript.

How to become a beta tester?

How to become a beta tester?

Contribute something; advice, models, code snippets, etc. Pretty leaniant with testers at the time.

I give it a few months.


I would suggest trying not to use bad software as an excuse to give the models hardly any detail. I'm sure your computer is bad, but I'm also sure could add more, maybe a stock to the assault rifle, and maybe make the game less boring, with attachments and such?

I would suggest trying not to use bad software as an excuse to give the models hardly any detail. I'm sure your computer is bad, but I'm also sure could add more, maybe a stock to the assault rifle, and maybe make the game less boring, with attachments and such?

I'm not going to make the models really hugely detailed because that's not how to game is going to be. The stock I can add, but I'm probably going to work off of the current ones instead of doing something completely new.

Half decent models != too much ram

Half decent models != too much ram

Did I ever say that these models were the latest and greatest models on the Earth? Because they're not. I will improve on them, yes, but I'm not going to hire someone to make a model. If you'd like to make one be my guest.
« Last Edit: June 28, 2012, 10:44:04 PM by Darkness ZXW »


Maybe add certain power ups that spawn every so often such as maybe being able to run faster and maybe jump higher or something like that, also add ranking system?

Maybe add certain power ups that spawn every so often such as maybe being able to run faster and maybe jump higher or something like that, also add ranking system?

That'd be cool, and I may add in a ranking system such as like <100 hours played - >1000 hours played. Seems easy enough, change the datablock for a set amount of time and then change back to regular. Thanks for the idea.

This looks cool.
If you're looking for something that would be a low-poly model, I would suggest something like cube-Kirby.
The hands would actually end up overlapping with the weapons, but I think that's okay for this.

Oh and if you want small-scale textures for stuff, I may be able to provide. I don't think I could make much of anything good higher than 16x16.
« Last Edit: June 29, 2012, 07:49:48 AM by Katadeus »