Author Topic: request event vce for hide ducks  (Read 879 times)

I did found tutorial event vce, some of them. I don't understand how it works.
I have 10 hiden the ducks. I got it from Frog's build saved
Here is a new link.

Download
 
How I can make event vce for each one the duck?
Aslo I have VCE HUD Prints.

I did not understand a thing you said. Please try and explain a little more

okay so you want the events using VCE that you need to hide ducks

uhh

okay so you want the events using VCE that you need to hide ducks

uhh
no, the ducks are hide somewhere, when player found the duck then click on the duck, how many you found the ducks. If you want join my server. I can show you. Pm me at RTB.

no, the ducks are hide somewhere, when player found the duck then click on the duck, how many you found the ducks. If you want join my server. I can show you. Pm me at RTB.

So when you find a duck it shows how many you've found?

So when you find a duck it shows how many you've found?
correct.

So kind of like with treasure chests?
I know that it is possible with VCE, but the only solution I can think of right now requires a large amount of (unnecessary) work.

onactivate>client>vce_ifvariable[duck#][==][1][1 4]
onvariabletrue>client>centerprint[you've already found this ducky]
onvariablefalse>client>vce_modvariable[duck#][set][1]
onvariablefalse>client>vce_modvariable[duckcount][add][1]
onvariablefalse>client>centerprint[you've found a ducky]

change duck# for each duck, duck1-duck10
when they spawn set each variable to 0, duck#s and duckcount

onactivate>client>vce_ifvariable[duck#][==][1][1 4]
onvariabletrue>client>centerprint[you've already found this ducky]
onvariablefalse>client>vce_modvariable[duck#][set][1]
onvariablefalse>client>vce_modvariable[duckcount][add][1]
onvariablefalse>client>centerprint[you've found a ducky]

change duck# for each duck, duck1-duck10
when they spawn set each variable to 0, duck#s and duckcount
Okay, i like invite you to my server. but this...
Quote
when they spawn set each variable to 0, duck#s and duckcount.
how?
« Last Edit: July 05, 2012, 01:00:30 PM by Cubelands »

you could have them fall from a spawn with the events setting it to 0, onto a checkpoint spawn
or just leave it as it is and have the counter be blank instead of 0 for a while

you could have them fall from a spawn with the events setting it to 0, onto a checkpoint spawn
or just leave it as it is and have the counter be blank instead of 0 for a while
What about VCE HUD prints?
EDIT: <var:cl:duck> for vce hud print, not work :C
« Last Edit: July 05, 2012, 01:18:04 PM by Cubelands »


<var:cl:duckcount>
yes it was worked, later now not work werid. I hope you come to my server and fix it.

Thank you, frogfreak  great help me out the events and locking!