Author Topic: How is an FX paint created; has anyone been succesful in creating their own?  (Read 454 times)

I know its scripted somehow; and doesen't just come with torque or something

the water FX is a good example, I'd like to know how this is done

It's in the source code, can't see or change it

this probably belongs in coding help more than a request :s

There's really nothing more to it

so nobody here has any clue?

so nobody here has any clue?
Can you read
Even if we did, its impossible to implement without badspot