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How is an FX paint created; has anyone been succesful in creating their own?
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Topic: How is an FX paint created; has anyone been succesful in creating their own? (Read 454 times)
Conservative
July 05, 2012, 06:25:27 PM
I know its scripted somehow; and doesen't just come with torque or something
the water FX is a good example, I'd like to know how this is done
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Treynolds416
July 05, 2012, 06:29:23 PM
It's in the source code, can't see or change it
Conservative
July 05, 2012, 06:31:22 PM
this probably belongs in coding help more than a request :s
Treynolds416
July 05, 2012, 06:41:30 PM
There's really nothing more to it
Conservative
July 05, 2012, 06:42:27 PM
so nobody here has any clue?
Treynolds416
July 05, 2012, 06:45:40 PM
Quote from: Conservative on July 05, 2012, 06:42:27 PM
so nobody here has any clue?
Can you read
Even if we did, its impossible to implement without badspot
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How is an FX paint created; has anyone been succesful in creating their own?