Author Topic: Roblox vs Blockland Video (Brick Loading)  (Read 3322 times)

http://www.youtube.com/watch?v=2yh_jEUEC0s

This video shows the loading times of bricks on both Roblox and BL. I hope you like it, I found someone who has a BLB to RBLX file converter to convert the bricks.


Oh god, I couldnt help but laugh. The time differences are crazy.

When I loaded things as large as this on Roblox back in 2008, my connection would die, and I'd have to reconnect a bunch of times to load it.

I couldn't help skip the part with the bridge on Roblox. It felt like it went on for ages :P

But I really like this video, "Really shows off the superiority of the Blockland Engine."

I couldn't help skip the part with the bridge on Roblox. It felt like it went on for ages :P

But I really like this video, "Really shows off the superiority of the Blockland Engine."

I agree, and well that was the point. People think Blockland sucks or can't load bricks, this shows otherwise.

I tried loading Badspot's Block party on Roblox and roblox crashed for the creator of the converter at 112k bricks, it crashed for me around 81k bricks.

Id give you the link to the place but Badspot has roblox links blocked.
« Last Edit: July 07, 2012, 11:40:26 PM by Altiris »

Oh god, I couldnt help but laugh. The time differences are crazy.

inb4 roblox fan says its haxed and fake and gay


« Last Edit: July 07, 2012, 11:48:13 PM by Boink! »


Blockland Master Race.

I find this an invalid comparison.

The Blockland build was not optimized for Roblox. For example, had a Roblox player recreated this build, the poles would note be fractured in two like at 0:34 of the video. Instead, a Roblox player would have stretched the brick as a single pole.

You could argue that this video proves Roblox can't handle the same brick count or detail as a Blockland build, but its not designed to create builds which are designed to work under Blockland's building system.

The comparison isn't that simple.



You can compare with brick count/loading, bandwidth usage, fluidity of controls, graphics, stability and numerous other points of data. I'm not going to directly attack Roblox like some people do. Actually, that's a lie. Roblox users and defenders are like creationists. No matter how outdated their beliefs are, they cling to them in a desperate hope that they're right and that one day there will be a definitive fact that proves the other side (evolutionists and/or Blockland users) wrong.

I don't see the comparison. Nothing built with OGRE and cobbled out of Internet Explorer's framework is ever going to be as good software-wise as a game built from even the aging TGE-A. This is coming from somebody who has had experience developing for both web and TGE/T3D.