Author Topic: Roblox vs Blockland Video (Brick Loading)  (Read 3321 times)

Sheath has a huge point.

I find this an invalid comparison.

The Blockland build was not optimized for Roblox. For example, had a Roblox player recreated this build, the poles would note be fractured in two like at 0:34 of the video. Instead, a Roblox player would have stretched the brick as a single pole.

You could argue that this video proves Roblox can't handle the same brick count or detail as a Blockland build, but its not designed to create builds which are designed to work under Blockland's building system.

The comparison isn't that simple.

If players were to stretch the pole then that would decrase the brick count, which would then make the brick count invalid to the other build. If the player did that to every other brick then the brick count would be deceased dramatically for one game and insanely high on the other, that would also make it invalid. The way it is now is valid and is a good comparison, which ever one can load out the most bricks is the winner for this video.
The poles at 0:34 were not cut in half, they appeared that way because they were still loading, that's probably not what you meant but I am just pointing that out.


If players were to stretch the pole then that would decrase the brick count, which would then make the brick count invalid to the other build. If the player did that to every other brick then the brick count would be deceased dramatically for one game and insanely high on the other, that would also make it invalid. The way it is now is valid and is a good comparison, which ever one can load out the most bricks is the winner for this video.
The poles at 0:34 were not cut in half, they appeared that way because they were still loading, that's probably not what you meant but I am just pointing that out.

Well no, I'd argue that there is no straight forward way to make a comparison like this. I don't agree at all that what you have done is valid, it doesn't demonstrate any real-world evidence that a player of Roblox is likely to come into.

You can compare with brick count/loading, bandwidth usage, fluidity of controls, graphics, stability and numerous other points of data. I'm not going to directly attack Roblox like some people do. Actually, that's a lie. Roblox users and defenders are like creationists. No matter how outdated their beliefs are, they cling to them in a desperate hope that they're right and that one day there will be a definitive fact that proves the other side (evolutionists and/or Blockland users) wrong.

I don't see the comparison. Nothing built with OGRE and cobbled out of Internet Explorer's framework is ever going to be as good software-wise as a game built from even the aging TGE-A. This is coming from somebody who has had experience developing for both web and TGE/T3D.

Well I just wanted to see which game could load the bricks faster, both engines are loading the same amount of bricks. I just wanted to see which engine was better, or better optimized to load the bricks. Since you say you are a developer for both web and TGE I will take your word for it. Although doesn't roblox only use the IE framework to launch the game and browser or am I wrong?

or better optimized to load the bricks.

You used a build designed and optimized for loading in Blockland, and then used a converter to make a dreadfully un-optimzed un-native save for Roblox.

Were the results really that surprising? :3 Thats all I'm trying to say.

Well no, I'd argue that there is no straight forward way to make a comparison like this. I don't agree at all that what you have done is valid, it doesn't demonstrate any real-world evidence that a player of Roblox is likely to come into.


It does, I don't understand what you are trying to say, please explain.

It does, I don't understand what you are trying to say, please explain.

Refer to my previous messages.

You used a build designed and optimized for loading in Blockland, and then used a converter to make a dreadfully un-optimzed un-native save for Roblox.

Were the results really that surprising? :3 Thats all I'm trying to say.

It doesnt work that way, theres no optimization to it, its just placing the bricks from coordinates. Let me get more information because I myself dont know 100% how it works.

Golden Gate Bridge doesn't count.

I couldn't upload the full place, so I had to build it in the server, and I had it wait 3 seconds every x amount of parts, to prevent extreme lag or crashes.

The mansion was roblox loading.

unrelated. i hate sandstorm lol

I'm working on the code to decrease brick count. So a hundred 1x1 stacked on each other will not be 100 roblox bricks, but one 1,100,1 brick.

unrelated. i hate sandstorm lol

lol really? I like it lol

Sheath is exactly right. A replica made by hand on roblox to look exactly like Blockland's would only take approximately 20k bricks. Which would take less time to load than the mansion did.

Thats not the point...jesus im starting to get a bit annoyed. If it was made by hand and with less bricks then that would make Roblox have to load less bricks, making the loading time less. Blockland would have to load more increasing the load time, that would be unfair. Do you see now???


roblox dosnt flatter a blockland build :(
blockland already has notorious aliasing, even with high AA settings. but roblox just butchers things at that lvl of detail.