I find this an invalid comparison.The Blockland build was not optimized for Roblox. For example, had a Roblox player recreated this build, the poles would note be fractured in two like at 0:34 of the video. Instead, a Roblox player would have stretched the brick as a single pole.You could argue that this video proves Roblox can't handle the same brick count or detail as a Blockland build, but its not designed to create builds which are designed to work under Blockland's building system. The comparison isn't that simple.
If players were to stretch the pole then that would decrase the brick count, which would then make the brick count invalid to the other build. If the player did that to every other brick then the brick count would be deceased dramatically for one game and insanely high on the other, that would also make it invalid. The way it is now is valid and is a good comparison, which ever one can load out the most bricks is the winner for this video.The poles at 0:34 were not cut in half, they appeared that way because they were still loading, that's probably not what you meant but I am just pointing that out.
You can compare with brick count/loading, bandwidth usage, fluidity of controls, graphics, stability and numerous other points of data. I'm not going to directly attack Roblox like some people do. Actually, that's a lie. Roblox users and defenders are like creationists. No matter how outdated their beliefs are, they cling to them in a desperate hope that they're right and that one day there will be a definitive fact that proves the other side (evolutionists and/or Blockland users) wrong. I don't see the comparison. Nothing built with OGRE and cobbled out of Internet Explorer's framework is ever going to be as good software-wise as a game built from even the aging TGE-A. This is coming from somebody who has had experience developing for both web and TGE/T3D.
or better optimized to load the bricks.
Well no, I'd argue that there is no straight forward way to make a comparison like this. I don't agree at all that what you have done is valid, it doesn't demonstrate any real-world evidence that a player of Roblox is likely to come into.
It does, I don't understand what you are trying to say, please explain.
You used a build designed and optimized for loading in Blockland, and then used a converter to make a dreadfully un-optimzed un-native save for Roblox. Were the results really that surprising? :3 Thats all I'm trying to say.
unrelated. i hate sandstorm lol