Author Topic: The Game - Reborn [Round 1 begins]  (Read 6834 times)

thanks to tetris
you dont have to read all this stuff below but its kind of helpful, so read it you lazy punks




Summary
When RedGajin was a little kid, he and some kids used to play this game they came up with themselves called The Game. The gist was that you chose characters and fought in random arenas, scenarios, duels, or anything you could think of. There was no theme, there was no aim to the game, there was no story, we went with it as we went along. You could upgrade the characters which the "gamemaker" or whatever you wanted to call him, would come up with, along with what you would be doing. No limit to what your character could be either, you can have a laser shooting robot in the same room as a sword-wielding knight, it didn't matter. Only 8 players will be playing, as its hard to fit more then that into the game.

Gameplay

This is Roll-to-Dodge, which is when you state an action, I roll a 6 sided dice which chooses how successful you are. Success rate is:
1-2: Very nice
3-4: Objective may have been completed, but not with desired results
5-6: Objective is probably not completed and you receive some kind of penalty


And if your move is something idiotic, that will affect your success too.

First off, you start with one character, which you will choose from the list below. That character will start off weak, and as you do more battles you level up. When I played it, you started out with fists or knives, but I don't know if I want to do that.

Once you choose your character, you are put into an arena, a mission (ex: d-day mission or something), or you duel against another player or AI. There are also boss battles which instantly level you up.

After each round, you get upgrade points.  You can spend these on various stuff.  Details are further down the page.

Arenas are themed to who you are fighting, if you are fighting pirates it might be a ship with sharks in the water. Duels are always random maps, and boss battles are enemy-themed as well. Missions have their own maps, obviously. Players can be fighting players controlled by me, or each other. Sometimes you will get to choose what arena you would like, but most the time it will be chosen by mua. You will also lose some matches, so don't complain about that.

(Probably) every level someone will draw out stuffty maps so you can get a general feel, however I wont be doing art for everything

Leveling/Upgrades

Every round fought you are closer to upgrading, which can give you abilities, weapons, upgraded weapons, or a new character slot. When you reach level 5, you can have a second character who starts at level 1. Upgrade themes are as follows. When you choose to spend a point on a WEAPON, PERK, ITEM, or ARMOR, you do NOT choose what you get, I choose for you. This is what makes the game more interesting and easier to handle.

Ability Points - Every level up, youget a certain amount of ability points, these can be put towards a new ability (perk) or upgrading one, a new weapon or upgrading one, or armor or upgrading your current armor. When you want a new thing for any section and you are maxed out, you must swap out an old thing for it.

Weapon - Ability points can be put toward weapons, which cost one point. This allows your character to get new weapons that correspond to their theme (a Navy SEAL would get a smg or something). Or, you can upgrade your current weapon to be better, when you decide on this, it could be any upgrade ranging from damage to speed. YOU ONLY GET 3 WEAPONS AT A TIME,

Perks - Each character is unique, and when you get a new perk, its also unique. These also cost 1 point. Perks can be anything, maybe you get a soldier to fight alongside you, maybe you get a shield bearer, maybe its a catapult, maybe it is a short period of rage time. Whatever it is, its pretty badass. You can upgrade a current perk to be better (there is a limit, mind you, after a very large amount of upgrade points are spent.  If you spend a ton on one, it can be a pretty crazy perk) or get a new one. YOU ONLY GET 5 PERKS AT A TIME.

For Perks, if your player wants to achieve and action that I don't state he can do and doesn't seem like something anyone can do easily, he CANT do it, its NOT possible. You cannot grab an enemies weapon and rip it out of their hands unless thats your perk. You cannot break a weapon unless thats your perk. Only one perk can be used per turn. You cannot do some fancy martial arts move unless its stated somewhere that you can.

Armor/Items - This gives you new items and armor such as NVG's, armor plating, kevlar, helmets, all that good stuff. Items can't be upgraded as much, but are still useful. They both cost 1 point. ARMOR VARIES DEPENDING ON PLAYER, ITEMS ARE LIMITED AT 2.

Character Slot - This takes up all 3 points and allows you to get a new character to use. New characters start at 2/3 your current level, you automatically get a new character at level 5, but he starts at 1. You can only have 3 characters and cannot swap out.


How to Apply

Fill out this fancy, and short, form below!

Name -
Character (please choose from list below) -
Color (this is just for mapping purposes) -


Characters (this will be updated periodically)

All characters are unique and have their own upgrades, weapons, perks, items and armor. When you choose a new character, it doesn't have to be in theme with the others. Some characters say "Tier 2 or 3", this means they can't be picked as a primary character. Tiers are based on character slots. When you choose a character, expect weapons that correspond to their theme. No rocket launchers for your ninja.

Character List

Eskimo - Fierce artic warrior
Ninja - Silent as a mouse
U.S. Marine - The few, the proud
Animal Trainer - Woof woof, meow meow (Tier 2)
English Swordsman - He likes swords
Russian Shock Trooper - He's Russian
Baseball Player - Homerun!
Thug - thug4lif
Russian Cavalry - Gallop gallop (Tier 2)
Vietcong - Traps and suprise
Green Beret - American special forces unit (Tier 2)
Fireman - Fahrenheit 451
S.W.A.T - American elite police unit (Tier 2)
Japanese Officer - Morale and troops
Italian Officer - Past pizza tortellini (Tier 2)
WWII  Japanese Infantry - Guns and stuff
WWII American Infantry - American guns and stuff
Knife Specialist - He likes long walks on the beach. And knives.
Trucker - Vroom vroom
3045 Tul Soldier - He comes from the future. (Tier 3)
Medieval Siege Specialist - Catapults (Tier 2)
Modern Artillery Specialist - Artillery strike on my position (Tier 3)
Russian Vehicle Specialist - Cars. Russian cars.
1066 AD Shield Specialist - As in shields.
Security Guard - Walmart
COS (French Special Forces) - wi wi pasta baguette crossiant
Samurai - Honor and stabbing yourself
Rockstar - Play that funky music white boy
Mafia Member - Kneecaps
Average Guy - Hello, nice weather today, hm?


Sign up people, I will be updating this regularly. If you do not respond to your move with in a certain amount of time, you will be skipped or I will play make a move for you.

« Last Edit: July 09, 2012, 12:35:29 AM by SirLancelot7 »

Players
This page will be updated with general player info. READ HERE FOR YOUR WEAPON STATS AND OTHER INFO.

Quote
Name - Jokey365
Characters - Ninja, Animal Trainer
Color - Orange

Animal Trainer

WEAPONS:
- Large Scalpel - Too keep the puppies in order. DAMAGE: 7-8 DEFENSE: 4
- Syringe - A deadly weapon with poison in it. DAMAGE: 1 EFFECT: Poison 1 damage every turn.
PERKS:
- Bird Call - Calls a friendly bird onto an enemy. Bird does 2 damage. 1 user per round.
- Gauze - Heal 2 damage or stop minor bleeding. 1 time use per round.
HEALTH: 25+0

Ninja

WEAPONS:
- Pinewood Staff (v3) - a 6 foot long wooden staff. Deals blunt damage and can block melee. DAMAGE: 6-10 DEFENSE: 8
PERKS:
Fast Swing - An attack learned from the Master Sensei himself, this is a swift strike that cannot miss (unless stated otherwise). Only for melee weapons, one time use per round. Damage is treated as a normal attack.
Fast Move - Years dancing with snakes have taught you to move fast. This is a move that allows you to instantly dodge an attack, it cannot fail unless stated otherwise. 1 use per round. This cannot be used to travel places quickly or save oneself from falling.
HEALTH: 20 +0

Quote
Name - SirLancelot
Characters - English knight
Color - gray

English Knight

WEAPONS:
- Shortsword - A shoddy weapon made for close range. DAMAGE: 8-10 DEFENSE: 6
- Wooden Shield - A little more advanced, full chest cover. Breaks in 4 M, 2 S DEFENSE: 17
- Chain Whip - A large chain that has a slow swing but can knock people down. DAMAGE: 2-5 EFFECT: 40% of knocking someone down if stated
PERKS:
- Shield Bash - Hit your opponent with your current shield, knocking them back 5 feet and dealing 5 damage. 2 time use per round.
- Rage - Get really mad and stuff. Your next melee attack does x2 damage. 2 use per round.
HEALTH: 25 +0

Quote
Name - Masterockets
Characters  - Baseball player
Color - Red

Baseball Player

WEAPONS:
- Baseballs - You can throw them at people, limited at 6. DAMAGE: 9-11
- Catchers Mitt - This gives your hand to hand damage a +3.
- Baseball Bat - Homerun! DAMAGE: 5-6 DEFENSE: 8
ARMOR:
- Batting Helmet - +2 health
- Baseball Jersey - +4 health
PERKS:
Ball Recovery - This allows you to instantly recharge your baseballs when all used up. 1 time use per round.
Fastball - You throw a baseball for x2 damage. This takes longer to do so your enemy might notice. 2 use per round.
Homerun Hit - Swing for x2 with your bat. 1 use per round.
Sprint - Run at very quickly for a short period of time. 1 use per round.
HEALTH: 25 +2

Quote
Name - xxxxkill
Characters - US Marine
Color - Navy blue

US Marine

WEAPONS:
- M16 - In ok condition, but still can jam. DAMAGE: 7-9 FIRERATE: 6 per turn CLIP: 12  ACCURACY: 8
- Combat Knife(v2) - Short range, can cut people but hard to hit with. DAMAGE: 10-11 DEFENSE: 2
- Glock - It a gun that shoot bullets. DAMAGE: 4-7 FIRERATE: 4 per turn CLIP: 8 ACCURACY: 2
ARMOR:
- Light Kevlar DECK Body Armor - +4 health
PERKS:
Pride - Everyone on your team does +4 damage for 1 turn. 1 use per round.
Prone - Going into a prone position boost your accuracy by 2. Lasting effect on player.
HEALTH: 25 +4

Quote
Name -  Mr. Jelly
Characters- WWII American Infantry
Color - Green

WWII American Infantry

WEAPONS:
- Trench Knife (v2) - Brass knuckles with spikes, basic knife. Titanium lining makes it immune to breaking. Bleed Effect: 15% chance to cause the victim to bleed if hit with brass knuckles. Bleeding does 1 damage per turn. DAMAGE 8-11 (8-9 if brass knuckles are used) DEFENSE: 3
- Colt - A gun that shoots. DAMAGE: 4-6 FIRERATE: 2 per turn CLIP: 7 ACCURACY: 1
- Springfield - Rifle that has good accuracy but slow shooting. DAMAGE: 10 FIRERATE: 1 per turn CLIP: 5 ACCURACY: 25
ARMOR:
- US Flak Jacket - +4 health, slightly less agile
PERKS:
- Strong Punch - Hit your  opponent hard with your brass knuckles, dealing an instant 7 damage. 1 use per round, more likely to miss then a regular hit.
- Dig in - Instantly make a nice trench made for two people.  While in the trench, you get +10 defense.

HEALTH: 25 +4

Quote
Name- LegendZ
Characters - 1066 AD Shield Specialist
Color - Purple

Shield Specialist

WEAPONS:
- Rusty Shortsword - A weak sword made by an amateur blacksmith. DAMAGE 7-8 DEFENSE 6
- Hunting Knife - A nice you use for skinning animals. Or people. DAMAGE 4-6 DEFENSE 1
- Wooden Shield w/Metal Rim - A solid shield for blocking stuff. DEFENSE: 22
PERKS:
- Shield Bash - Who would've guessed.  Hit your opponent with your current shield, knocking them back 1 foot and dealing 1 damage. 2 time use per round.
- Fortify - Kneel and raise your shield, blocking any attack coming at you and making you immovable. 1 use per round.
- Slide - Throw your shield onto the ground and slide on it.  You can move twice as far, and if you slide into anyone, you push them to the ground.
ARMOR:
- Light Body-Leather - +2 to health
- Leather Cap - +1 to health
HEALTH: 25+3

Quote
Name - blazerblock2
Characters - Russian Shocktrooper
Color - Olive Drab.

Russian Shocktrooper

WEAPONS:
- Cobra - This is a small machete-looking knife, packs a heavier punch but isn't as versatile as a smaller knife. DAMAGE: 8-10 DEFENSE: 2
- A-91 Assault Rifle - A compact assault rifle commonly used by russian military and police. DAMAGE: 5-6 FIRERATE: 6 CLIP: 12 ACCURACY: 16
- Stechkin AP - Very fast shooting, inaccurate handgun. DAMAGE: 2-4 FIRERATE: 10 CLIP: 10 ACCURACY: 1
ARMOR:
KAZAK Bullet Vest - +3 to health.
KAZAK Helmet - +1 to health.
PERKS:
- Sprint - Run very fast for a short period of time. 1 use per round.
HEALTH: 20+4

Quote
Name: Slezak
Characters: Rockstar
Color: Aqua

Rockstar

WEAPONS:
- Punk Rocker Gloves -  These shiny leather gloves pack a punch. DAMAGE: 3-5
- Acoustic Guitar - They gave you this instead of a REAL guitar... DAMAGE: 6-7 DEFENSE: 4
ARMOR:
- Padded Wifebeater - +2 to health
PERKS:
- Sing - Your voice dazzles your opponents, lowering their overall effectiveness for 1 turn. 1 use per round.
Perform - Play a cool upbeat tune, increasing all your allies agility for 1 turn.  Now you can perform on the move! You may use this perk and still move around and attack people on the same turn.   1 use per round.
HEALTH: 25+2

Quote
Name: Moppy
Characters: Security Guard
Color: Cyan

Security Guard

WEAPONS:
- Simple Taser - Shock them into oblivion. DAMAGE:5-8
- Large Mag-Light - A flashlight with a huge end the bash in their skulls.  Use as a weapon, and a light.  DAMAGE: 4-7
ARMOR:
- Vest - +3 to health
HEALTH: 25+3



Game Lingo
LIFE CHOICES - You get a set of choices, you can only choose from those choices, if you fail it usually means you die or receive massive amounts of damage.
RECOMMENDED: These are good choices that are pretty feasible that are recommended by yours truly.
UPGRADE TIME: Its time to upgrade your player using your 3 upgrade points.
MAGIC ROLL: When two players are at a stand still, a Magic Roll happens, where I roll a dice 3 times for each. Whoever has the smallest number at the end wins.


« Last Edit: July 09, 2012, 07:37:34 PM by SirLancelot7 »

Round 1 will begin once Slezak finishes the map.

Oh I still need to do upgrades from that last round :O
« Last Edit: July 08, 2012, 01:34:23 AM by SirLancelot7 »

Name: Raymond Cooper
Character: Security guard
Color:cyan

EDIT: owait there is already 8. Darn.

Name: Raymond Cooper
Character: Security guard
Color:cyan

EDIT: owait there is already 8. Darn.

I'll bump it to nine for you.  Since I'm cool and can do that now.

Can everyone repost their upgrades they wanted?  of most of you repay then I won't have to search back through to find as many.  Everyone has one point I believe.  Nevermind I am doing it anyway cause I hate waiting on all of you. Doing that right now

Moppy, you can have three points to start you off.



Upgrade my Animal Trainer's knife.
Upgraded stats, check player post.

Upgrade mah rifle.
Upgraded clip and Fire rate.

Perk plox
Dig in - Instantly make a nice trench made for two people.  While in the trench, you get +10 defense.

Upgrade my Perform perk
Now you can perform on the move!  You may use this perk and still move around and attack people on the same turn.  No more standing still.

Upgrade shield bash.
Shield now hits people further backwards.

Continue upgrading my stuffty M16
Increased accuracy, and less jamming.

Perky pls.
- Slide - Throw your shield onto the ground and slide on it.  You can move twice as far, and if you slide into anyone, you push them to the ground.

If I missed anyone, say so.  Masterockets hasn't posted in a while.  If he doesn't post soon, I will kick him.

Moppy, you still need to choose what 3 you want to spend on.  But you got a Taser to start out with.
« Last Edit: July 08, 2012, 03:01:22 PM by SirLancelot7 »

>Reduced jamming
>Never jammed anyways

>Reduced jamming
>Never jammed anyways

Oh..  It said it jammed.. 


upgrade armor?

Baseball Jersey +4 health.



Moppy, hurry up and spend points, the round is beginning.
« Last Edit: July 08, 2012, 08:11:07 PM by SirLancelot7 »



You stand at the end of a long, narrow island.  You see an ominous volcano in the distance.  A dense jungle makes up most of the island, but it is still maneuverable.  To each side of the jungle is a beach.  The beach slopes out gradually into the water, getting deeper as you go.  Your goal is to get to the volcano.

Good luck.

Run towards the water and walk along the coast


Be animal trainer because might be handy.
Don't be a pusillanimous individual and run right through the jungle.

Go with the group heading into the rocky jungle. I'm melee only, so the less I can be spotted, the better. Yes, even if it means going over much rougher terrain.