Hey guys, I realize it's been pretty quiet with the server being down and not much posted here, but I have been hard at work on the mod. I wanna next host when furniture is available, which is a fairly large undertaking, so don't exactly hold your breath if you understand what I'm getting at. I'm not talking like a month before the next hosting, but probably a week. Maybe more, maybe less.
There are so many features planned and ideas sitting in limbo that I've been chipping away at, that I realized nothing would get done unless I start prioritizing features. So for my own records/purposes I made a little list of what I am going to work on, pretty much in order of importance and what I'm next going to work on.
Save/register furniture
-Decide layout for players
-Finalize wild card color
NPC's send shop data
-GUI for looking at vendor
-Random list of avail. items?
-Make aesthetic
Add color extraction functionality
-From gem
-From vendors
-Add model
-Make emitter
Finish furniture movement
-rotation
-checking move
-checking plant
-planting
-naming bricks
GUI functionality to place furniture
-Only when in base
-Incorporate in GUI or make new?
Base doors
-Add as items (save/register)
-Decide on colors/styles/names
-Figure out placement
-Fix door creation in bases
Base Expansion
-How to create/store the layout
-Expand to open spaces (not used)
NPC Actions
-Assign job lists
-Start and finish jobs from list
-Pseudorandomly decide next job
Make more furniture/items
Fossils/Other spawns
Traps
Mechanics
This isn't official, I can't guarantee everything I've written down, I can't promise the order of things getting completed. I just thought you guys might wanna see what I've got down, and be reassured this is going somewhere.
If you can't understand the list, don't try too hard. I just started jotting everything down so that I'll know it when I see it.