Author Topic: Few questions about vehicle making on blender.  (Read 1018 times)

Well so far, i have made myself a plane with blender and exported it successfully to the game. I am able to fly it and so, but i have a few problems
1,Vehicle has no raycasting, bullets go trough and can't paint it. I have made a collision box for it and the collision works but not the raycasting.
2.The plane shadow appears as a slim stick on the ground which annoys me.
3.I have a propeller animation, but when i export it, both propeller and the engine model dissapear in game. i have made it so that
propeller is parented to bone and the bone is parented to detail32 and the propeller itself is a separate object.

If you can find answers for theese please help me!

I'm thinking that your collision box is concave, it MUST be convex.

In the exporter, there should be an option for triangle strips, (I can't check right at this moment). Set it to that option and set the slider next to it to about 16.

Hmm, I havn't dealt with vehicle animations before, but from what you're describing, it doesn't sound like it should be having problems...

Well, ill try that. Btw my friend got the propeller visible somehow by scaling the model but the propeller seems to float next to the model where it shouldn't be. Thank you anyways!