Author Topic: How do I unlock adventure mode in Blockland?  (Read 8522 times)

Its definitely not real PROOF:
1. If it was an actual, placed brick, there would be a 1 brick count on the server at all times.
2. If it was an interior file that was shaped to look like a brick, you could find it in the slate rar file.
3  If you open up mission editor on slate, and open the tree to look at the interior files, it only shows the null interior for the floor, meaning that the interior wasn't even modeled, it was just created in the mission editor, its literally just an invisible force field barring you from falling until non-existence
4. Again, slate is just a null interior, it is not a cube, null interiors are flat, the only way to make a null cube is to take 6 null interiors and rotate some and form a cube, but that has not been done to slate, as there is only one null interior file.

Its definitely not real PROOF:
1. If it was an actual, placed brick, there would be a 1 brick count on the server at all times.
2. If it was an interior file that was shaped to look like a brick, you could find it in the slate rar file.
3  If you open up mission editor on slate, and open the tree to look at the interior files, it only shows the null interior for the floor, meaning that the interior wasn't even modeled, it was just created in the mission editor, its literally just an invisible force field barring you from falling until non-existence
4. Again, slate is just a null interior, it is not a cube, null interiors are flat, the only way to make a null cube is to take 6 null interiors and rotate some and form a cube, but that has not been done to slate, as there is only one null interior file.

stop trying to trick him into thinking it's fake

stop trying to trick him into thinking it's fake
that was legitimate information, stop trying to trick him into thinking it's real. 

Make a shortcut to mission editor mode or whatever.
Go to Slate.
Open mission editor.
Note lack of anything at all that would be a golden brick.
???
Develop knowledge of scripting.
Create adventure mode.
???
Profit.

seriously guys this isn't even funny anymore this joke is worn out we need a new one

lol psycho don't listen to the people saying it doesn't exist

they're just jealous because they couldn't find the golden brick

lol psycho don't listen to the people saying it doesn't exist

they're just jealous because they couldn't find the golden brick
I'm not jealous of your golden brick because I can probably script one in around three minutes.

HEY friendS:
The joke died a year or so ago, stop reviving it. "I'll lose my key" and/or "walkthroughs are bannable" are classic excuses to not give a clear location of something that does not exist.

Hell I even have a forum game so you guys could roleplay without causing grief in gen. discussion.

also before any of you pull a "haha nope lies!"



Pretty sure I've already explained that it's possible for it to be removed from the map when third-party or certain types of client functions are used; like Mission Editor. It would be too easy that way to get it.

Haha, and you guys need to calm down. Who cares if a few more people find out about it? It's not that big of a deal, stop putting so much emphasis saying it's fake.

Pretty sure I've already explained that it's possible for it to be removed from the map when third-party or certain types of client functions are used; like Mission Editor. It would be too easy that way to get it.

Haha, and you guys need to calm down. Who cares if a few more people find out about it? It's not that big of a deal, stop putting so much emphasis saying it's fake.
The mission editor 'add-on' just activates content that was in the game to start with. Even if it didn't appear there it would still be an object findable by [ID].getClassName()

The mission editor 'add-on' just activates content that was in the game to start with. Even if it didn't appear there it would still be an object findable by [ID].getClassName()
Implying you've even tried that.

The mission editor 'add-on' just activates content that was in the game to start with. Even if it didn't appear there it would still be an object findable by [ID].getClassName()

Exactly it activates it. Which could also trigger removing the brick.

And wouldn't you need to find the ID first to use [ID].getClassName()? You probably know more about this than me, so I'm not going to argue. I'm positive there is something that hides it though so you can't "cheat" at finding it.

object IDs are generally created one after another

for(%i = 0; %i< serverconnection.getcount(); %i++) {
     echo(serverConnection.getObject(%i).getClassName());
}


this will return every single class name for every single thing in the server
e.g. FXDtsBrick (a brick), projectile or projectileData (not sure which, a bullet), etc

Try it on Slate, see what it returns.