Author Topic: Better hunger mod  (Read 840 times)

I need a realistic hunger mod for my Hunger Games server. The RTB one sucks really bad, and it is unrealistic. You have to type in a command. There should be a brick of food and you eat by clicking/activating it.

There are events that come with this mod, output events like addfood that adds food to be eaten later, or increase hunger, I can't remember which.  You just didn't look hard enough for stuff.

But if you still don't like it, then try using VCE.

There are events that come with this mod, output events like addfood that adds food to be eaten later, or increase hunger, I can't remember which.  You just didn't look hard enough for stuff.

But if you still don't like it, then try using VCE.
Is there a way with VCE to make the player loose hunger without the player clicking anything and stuff?

You could use events and LeetZeros food pack (i think its his)
Make the events make every player lose HP once in a while and use his food pack to get HP.

You could use events and LeetZeros food pack (i think its his)
Make the events make every player lose HP once in a while and use his food pack to get HP.
without the player clicking anything and stuff

Relay it maybe?

Code: [Select]
X 33ms onActivate Self fireRelay
X 0ms onRelay Self VCE_ifValue //constantrue == //true
X 0ms onVariableTrue // remove hunger here
X 330ms onRelay Self fireRelay

Relay it maybe?

Code: [Select]
X 33ms onActivate Self fireRelay
X 0ms onRelay Self VCE_ifValue //constantrue == //true
X 0ms onVariableTrue // remove hunger here
X 330ms onRelay Self fireRelay

I think it would have to be dosub events, because relays don't include client/player, only self an namedbrick.

Also, wouldn't this just cause the player to immediately lose all hunger, or gain hunger? :p. We always talk about losing hunger because of the way our hunger mods are set up, even though it doesn't make sense.  Anyway, just increase delay, change to onsub/dosub and it'll work.

Actually, i'm having a custom mod made, which includes a good hunger system.

You could use events and LeetZeros food pack (i think its his)
Make the events make every player lose HP once in a while and use his food pack to get HP.
and in the spawnroom (if you have one) if theres a door to get out, you could add the events to that door.

I think it would have to be dosub events, because relays don't include client/player, only self an namedbrick.

Lol i found a trick to this. Let me make it.
« Last Edit: July 13, 2012, 02:29:17 PM by tyler0 »

-snip-
it would probably be best if i didn't post this. PM me if you still need it.
« Last Edit: July 13, 2012, 02:53:29 PM by tyler0 »