Author Topic: Eventing for items, bricks, and vehicles.  (Read 392 times)

On need eventing for dropped items fake killed bricks like you can do for players and bots, like on brick touch, brick, change lifespan lifespan [input peramiter in seconds] would make it last more/less time, or on item touch, item, set scale (preferably with the three perameters like on setplayerscalebetter). Also zone events to go with them would be awesome because the current zone events have no affect on the items/fakekilled bricks. Likewise evens like on fakekilledbrick touch..... you get the point similar to on bot touched, and on item picked up, stuff llike that would be useful to go with it.

As for vehicles I know they already have an event add on but I need a set scale with three paremiters and zone events like the zero gravity zone event that will actually make vehcles float in zero g unlike the current zone events.

If anybody can do this for me I would REALLY appreciat it VERY much. It would work so well in space builds and such.

Edit: almost forgot an on vehicle activated event, on vehicle touched, etc would also be helpful

Edit 2: When/if you make these add-ons, if you could post them on rtb I would appreciate it. Ty ahead of time

Edit 3: also forgot to add, having these types of events for projectiles would also be nice, ty.
« Last Edit: July 13, 2012, 08:11:21 PM by Crazy ManMan »

The brick phyisics you see are clientsided, meaning each person sees the brick fly a different way.
fakekilled bricks couldn't really have events for this kind of thing, the only way to do that is to make it serversided, which would probably eat up the server.

The brick phyisics you see are clientsided, meaning each person sees the brick fly a different way.
fakekilled bricks couldn't really have events for this kind of thing, the only way to do that is to make it serversided, which would probably eat up the server.

Sadface, well thanks anyway