Author Topic: ground pound item  (Read 652 times)

This backpack is simple.
With it in hand, go and drop a large height.
When ready, click.
This sets you into stage 1, which slows your fall a little.
Landing now allows you to land safley, depending on your height(Popping it 15 bricks ish from the landing zone would kinda hurt). But why would you want to do that, when there's stage 2?
Stage 2 is the fun part.
When you have aimed, hit LMB again, and you start to throw your fist back a little.
Once you hit the ground, SLAM!
A huge shockwave occurs, damaging you a little(depending on the height), knocking enemies back and damaging them(Varies depending on height), and fakekills bricks.
After this, you ditch the item.
Why should this be made?
Well, it's a unique way of spawning, and IT'S loving AWESOME.

Would requier a whole re animation or redoing of the default player. This will never happen.

Would requier a whole re animation or redoing of the default player. This will never happen.
I think with scripting velocity, this would actually be possible, just keep the default animations.

Would requier a whole re animation or redoing of the default player. This will never happen.
Make the right hand do the spear throw animation.
problem solved.