Author Topic: Colorset Extender?  (Read 616 times)

Would it be possible/likely at all that someone could code an addon that can make it so you can have like 300 colors for your colorset instead of the very minimal default?

ive seen a lot of colorsets fail because they don't contain enough colors, because there's no room for them.

I think 64 colors is the limit or something.
I don't know if you can break it.

no, because networking



blame kompressor

/thread

there's also the fact that each colour makes datablocks, i think three per colour? not entirely certain.

64 * 3 is quite a few datablocks for just paint already. it may even be more if i got the number wrong

If I recall correctly, it's 9 per color.

It also has to do with networking.

If I recall correctly, it's 9 per color.

It also has to do with networking.
holy balls that's three times what i said haha

If I recall correctly, it's 9 per color.

It also has to do with networking.
would this have anything to do with a 256 byte limit?
64 * 4 = 256. each color has RGBA?

would this have anything to do with a 256 byte limit?
64 * 4 = 256. each color has RGBA?
error. 64*9 is 571.

Just checked. It's 7.

color*PaintExplosionParticle
color*PaintDropletParticle
color*PaintExplosionEmitter
color*PaintDropletEmitter
color*PaintExplosion
color*PaintProjectile
color*SprayCanImage

error. 64*9 is 571.
He's talking bytes, not datablocks.

I'm wrong anyway. Rgb is more than 1 byte. 0.1 0.3 0.9 1

The decimal color values translate (without notice) into 0-255 anyways.

Either way, clients receive the colorset, then for each brick, they only receive 0-63 for each brick. Anything higher than 0-63 will affect ghosting speed.