Author Topic: A more in-depth pain sound system?  (Read 578 times)

There's only really 2 sounds the blockhead makes, combat wise. There's only 1 pain sound, and 1 death sound. Would it be possible to do different pain sounds depending on the amount of damage received?

Yes, possible and easy
No, I will not be the one to do it

We need to go deeper and twist it.
a little joke with the disturbing sounding title
;_;



Anyway, this sounds easy enough. Then again, I have no knowledge of anything relating to code.
« Last Edit: July 16, 2012, 04:54:07 PM by Sami2ss »

Well we have the emitters or the words that come up for different types of damage, I think yellow is minor, white is a lot, and then green is like critical or something?? Im not sure. I think extra sounds would be a good idea.

Well we have the emitters or the words that come up for different types of damage, I think yellow is minor, white is a lot, and then green is like critical or something?? Im not sure. I think extra sounds would be a good idea.
I'm talking about the sound the player makes when damaged.

Well we have the emitters or the words that come up for different types of damage, I think yellow is minor, white is a lot, and then green is like critical or something?? Im not sure. I think extra sounds would be a good idea.
Correction: Green = very little Yellow = mid White = a lot