Author Topic: AAA - my crappy TD game - UPDATED  (Read 551 times)


Download
Requires Python 2.x (tested with 2.7, but should hopefully work with 2.6 too) and PyGame (tested with 1.9.2-pre but should work with at least 1.9.1).

Legend:
__ - Air/Ground (this is where you build stuff)
## - Road
Sp - Creep spawn point
Fo - Fortress, where the creep want to go
@@ - Bullet (shot from towers)
vv - Downwards-facing tower
++ - "Plus" tower, more expensive and shorter range, but shoots in all 4 directions
Cr - Creep

Level files (such as the default level.txt) look like they are displayed ingame, but with a few additions:
#> - Road with a trigger that causes creep to move to the right
#^ - Same as above but causes them to move up
#v - Same as above but down
#< - Same as above but left

Old downloads:

Download (Pretty rushed, so not a good learning resource)
Download (Windows-only version that doesn't require PyGame, slower and flickers a lot)
« Last Edit: July 18, 2012, 04:54:53 PM by DontCare4Free »

I usually like to see pictures before I download stuff

I usually like to see pictures before I download stuff
I'll get a screenshot up when I'm done with v0.2 (UX stuff).

I usually like to see pictures before I download stuff


aaa its confusing
It looks like a G but it's not

New version and screenshot.

Another update, making the round delay semi-random

If only I kept taking Python lessons.  I crapped out halfway through.

Oh lua, you love me when no one else does~

Anyway, I could try to make a tileset for people not used to ASCII.  Obviously, I can't program, but I can make a tileset.