New problem (Thanks Chrono for fixing the previous problem):
Loading Add-On: Item_Potion_Green (CRC:-219870240)
Executing Add-Ons/Item_Potion_Green/server.cs.
Executing Add-Ons/Item_Potion_Green/Item_Green_Potion.cs.
Add-Ons/Item_Potion_Green/Item_Green_Potion.cs (0): Unable to find object: '' attempting to call function 'getName'
BackTrace: ->SM_StartMission->createServer->onServerCreated->loadAddOns
Add-Ons/Item_Potion_Green/Item_Green_Potion.cs (0): Unable to find object: '' attempting to call function 'setDataBlock'
BackTrace: ->SM_StartMission->createServer->onServerCreated->loadAddOns
Add-Ons/Item_Potion_Green/Item_Green_Potion.cs (0): Unable to find object: '' attempting to call function 'schedule'
BackTrace: ->SM_StartMission->createServer->onServerCreated->loadAddOns
3 datablocks added.
Set::add: Object "0" doesn't exist
base/server/scripts/allGameScripts.cs (9243): Unable to instantiate non-conobject class .
base/server/scripts/allGameScripts.cs (9244): Unable to find object: '0' attempting to call function 'setScale'
BackTrace: ->WeaponImage::onFire
Top is on loading the add-on, second is on use.
I'll attach the script I have here:
datablock ItemData(Green_PotionItem)
{
category = "Weapon"; // Mission editor category
className = "Weapon"; // For inventory system
// Basic Item Properties
shapeFile = "./Green_Potion.dts";
rotate = false;
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;
//gui stuff
uiName = "Potion Green (Small)";
iconName = "./GPIcon";
doColorShift = false;
// Dynamic properties defined by the scripts
image = Green_PotionImage;
canDrop = true;
};
datablock ShapeBaseImageData(Green_PotionImage)
{
// Basic Item properties
shapeFile = "./Green_Potion.dts";
emap = true;
// Specify mount point & offset for 3rd person, and eye offset
// for first person rendering.
mountPoint = 0;
offset = "0 0 0";
eyeOffset = 0; //"0.7 1.2 -0.5";
rotation = eulerToMatrix( "0 0 0" );
className = "WeaponImage";
item = Green_PotionItem;
//raise your arm up or not
armReady = true;
// Initial start up state
stateName[0] = "Ready";
stateTransitionOnTriggerDown[0] = "Fire";
stateAllowImageChange[0] = true;
stateName[1] = "Fire";
stateTransitionOnTimeout[1] = "Ready";
stateAllowImageChange[1] = true;
stateScript[1] = "onFire";
stateTimeoutValue[1] = 1;
};
datablock PlayerData(PlayerPotionFasterArmor : PlayerStandardArmor)
{
maxBackwardSpeed = "5";
maxForwardSpeed = "8";
maxSideSpeed = "7";
maxBackwardCrouchSpeed = "3";
maxForwardCrouchSpeed = "4";
maxSideCrouchSpeed = "3";
maxUnderwaterBackwardSpeed = "8.8";
maxUnderwaterForwardSpeed = "9.4";
maxUnderwaterSideSpeed = "8.8";
maxJumpSpeed = "35";
uiName = "";
};
//When they drink it
%oldDataBlock = %player.DataBlock.getName();
%player.setDataBlock("PlayerPotionFasterArmor");
%player.schedule(5000, 0, setDataBlock, %oldDataBlock);