onActivate > Self > fireRelayonActivate > Self > fireRelayonActivate > Self > ifValue > "<var:pl:firing>" == "1"onVariableTrue > Self > fireProjectile > "speed" "projectilename" "X" "Y" "Z" "sizeslider"
thanks
Oh, sorry. I meant to putonVariableTrue > Player > FireProjectile
not there?
spawnprojectile...
more problems, it only fires once, and not when i click.