Are you suggesting that even when I get X amount of FPS on slate, I'll get more on v21 due to the game not having to process maps? or does this only count when comparing terrains and interiors to slate?
I'm aware slate is just a big fat interior, but are you saying that it's likely that merely removing interiors from the game's source will result in a smoother game?
To quote Kompressor:
[Interiors and terrain] complicate Blockland’s code tremendously. That means we can’t add game features very quickly. They still have bugs in them (after years of work). They are slow, too - bricks are about 90% of their speed and can do a LOT more (explosions, events, in-game editing).
To me, it sounds like even beyond rendering terrain and interiors (itself an easy task), the entire map system is buggy, bloated, and old. "[Interiors and terrain] mean we can't add game features very quickly" suggests that a lot of Blockland's other code (notably the octree that stores all the bricks) is practically duct-taped on top of the map system. Very buggy, very kludge, very slow. Strip it out and replace it with a hard-coded version of Adjustable Plate, and everyone's happy.
tech talk bl question;
laptop
intel i7, quadcore 1.6ghz
dedicated chip nvidia 330m
6gigs ddr3
desktop
AMD phenom hexcore 2.6ghz
dedicated gpu AMD HD 5750
6gigs ddr3
now why is it that the laptop runs blockland at much, MUCH higher frames then the desktop?
by specs alone, the desktop should be blowing it out of the water, but it dosnt...
Are you only comparing the clock speed between the i7 and the Phenom II chip? You can't do that. Not all CPUs are made equal, and i7s behave much differently from Phenom IIs (in fact, a lot of benchmarks say that i7s perform much better). Also, i7s are hyperthreaded, meaning that there's 8 cores on the i7 as opposed to the 6 on the Phenom II (though how much Blockland uses multithreading in its programming is unknown). Overall I'm not surprised that the i7 is blowing the Phenom II out of the water.
Good job on misleading advice. Try to play Blockland with that card and a CPU to match it, and tell me how it goes.
What exactly is a "CPU to match it"? I mean, yeah, Blockland might trip and fall on a Pentium 4 Prescott, but throw it a Core 2 Duo or Core 2 Quad and it'll probably be fine. Then again both of those CPUs aren't even manufactured anymore, so I'd hazard a bet that an entry-level, currently-manufactured CPU would run Blockland just fine.