Author Topic: VCE Request:VCE_modallvariables  (Read 427 times)

I've requested this in the past ad nothing came up, so I was hoping it could be made now.  What this is, is that it modifies the specified variable of ever player in the server.

This could easily happen with scripting by assigning the player the variable once they spawn. But I don't agree to this though, if this were to happen, and a person were to set the variable 'kill' to 1, and make it check if it's 1 and kills everybody, well yeah, it will kill everybody. This is abusive, best leave this at scripting.

This could easily happen with scripting by assigning the player the variable once they spawn. But I don't agree to this though, if this were to happen, and a person were to set the variable 'kill' to 1, and make it check if it's 1 and kills everybody, well yeah, it will kill everybody. This is abusive, best leave this at scripting.

Yes, I did think about that, but i mean come on, if abuse is the only reasoning behind having a really useful event or item made, then meh.  Dealing with abuse is the job of the admins, things should't not be made, just because they could be abusive.

Put a spawn down that gives anyone who touches it a variable.

Put a spawn down that gives anyone who touches it a variable.

Ya, no, not what I want.  Basically, I'm making a city RPG using only events.  Everything else, and I mean everything else, is done, except for the things that require this.  I'm using drendran's (I think) weather and time simulator with the onnoon, onmidnight, and onsix(am/pm) events to update and save everybody's money, conditions, and watches, (client and player variables), without the need for memory depleting, lag inducing relays.  When I get home, and if this is not made, then I'll have a look at trying to make it.

Ya, no, not what I want.  Basically, I'm making a city RPG using only events.  Everything else, and I mean everything else, is done, except for the things that require this.  I'm using drendran's (I think) weather and time simulator with the onnoon, onmidnight, and onsix(am/pm) events to update and save everybody's money, conditions, and watches, (client and player variables), without the need for memory depleting, lag inducing relays.  When I get home, and if this is not made, then I'll have a look at trying to make it.
I might consider helping you on this. Contact me.