Author Topic: Racerboy's Trench - TDM [CTF / KOTH] [BETA v2.1] [OPEN]  (Read 12868 times)

there's like three AFKers

i finally get lucky and manage to join around the player count and i'm assaulted with
'coolcool Is AFK: eating'
'Secret Agent Madjak Is AFK: om nom nom'
'Anton Chigurh Is AFK: Away From Keyboard'

probably more that don't use it


you need an auto AFK kicker here, not something supporting AFKers

also, you should probably remove the RPG until balancing works right
blue has around four players with RPGs, red has jack stuff
I'm going to increase the amount of points it's worth as well as lessen the amount of ammo. Maybe 3 Rockets?

you should add more space

Done.

COMING NEXT UPDATE:

  • Loadouts will be finished
  • All new Points System (Yes, points will be reset. Deal with it) It will be much harder to rank up and get points
  • All new Playertype System (Same playertypes, but a new way to be able to use them)

Expect this new update on MONDAY

this server isn't as fun as its more just alot of features combined

this server isn't as fun as its more just alot of features combined
...what

Weapon issues:

Drum LMG (50-point) doesn't work at all. Playertype issues, script needs to be modified.
Magnum and semi-auto magnum hit sound plays if you hit a player no matter how close you are.

Battle MG (200-point) is severely underpowered. Testing ingame has proven that a Bullpup, a fifty-point weapon, kills much faster. The ammo capacity, damage, and/or firing speed need to be increased.

Frag Grenade does not have ammo: one-use-only. It's also slightly underpowered for this kind of server.

None of the T:T grenades cook (cooking a grenade refers to taking the pin out and holding it until it explodes). Unknown if the Frog's Weaponry grenades cook.

...what
its seems to focused on features than actual things people would enjoy, aka

you need to make this server less "serious"

None of the T:T grenades cook (cooking a grenade refers to taking the pin out and holding it until it explodes). Unknown if the Frog's Weaponry grenades cook.
gravity cat's weapon pack has a grenade that "cooks"

http://forum.returntoblockland.com/dlm/viewFile.php?id=834
« Last Edit: July 27, 2012, 11:00:01 PM by TheABELBOTO »

Weapon issues:

Drum LMG (50-point) doesn't work at all. Playertype issues, script needs to be modified.
I am looking into these playertype issues, they seem to break all the LMGs

Magnum and semi-auto magnum hit sound plays if you hit a player no matter how close you are.
Ok and? That's Bushido's problem. I didn't make T+T.

Battle MG (200-point) is severely underpowered. Testing ingame has proven that a Bullpup, a fifty-point weapon, kills much faster. The ammo capacity, damage, and/or firing speed need to be increased.
Again, not my problem...Frogfreak made those weapons, not me.

Frag Grenade does not have ammo: one-use-only. It's also slightly underpowered for this kind of server.
This I can fix, I'll switch it with the Molotov which seems to be underpriced. Molotov will have 50 points and the Frag Grenade will have 25.

None of the T:T grenades cook (cooking a grenade refers to taking the pin out and holding it until it explodes). Unknown if the Frog's Weaponry grenades cook.
Not my problem. Consult Bushido and Frogfreak about them...


its seems to focused on features than actual things people would enjoy, aka

you need to make this server less "serious"
That doesn't make any sense. There's nothing "serious" about it...

gravity cat's weapon pack has a grenade that "cooks"

http://forum.returntoblockland.com/dlm/viewFile.php?id=834
Except those look like stuff.
Actually, they look like Oranges...maybe they'll go good with the explosive lemon add-on, on another server.
« Last Edit: July 27, 2012, 11:02:30 PM by Racerboy »

Fine with most of those except the LMGs. something needs to be done about those. switch the broken ones out for other ones or something. or just make it a different class entirely.

unorthodox weapons?
(gravity gun would be an example if applicable, and healing weapons)

Fine with most of those except the LMGs. something needs to be done about those. switch the broken ones out for other ones or something. or just make it a different class entirely.

unorthodox weapons?
(gravity gun would be an example if applicable, and healing weapons)
The Medic Loadout will be able to heal people. It will include the Medigun, Syringe, Medpack, Guaze Gun, and Modern MP (and trench tools).

What do you mean make it a different class? It breaks the current playertypes because the speed varies in them. I'll ask Bushido about it.

Battle MG (200-point) is severely underpowered. Testing ingame has proven that a Bullpup, a fifty-point weapon, kills much faster. The ammo capacity, damage, and/or firing speed need to be increased.
Again, not my problem...Frogfreak made those weapons, not me.

It's not your problem, but it is the players' problem. I have no experience with this weapon, but if this dude says that the weapon is underpowered it become an issue for everyone that can afford. I don't want to buy stuff with that much points. Thus, you are able to fix it. But not the way Think suggested. Lower the price for this wep or maybe higher Bullpup, your call.

It's not your problem, but it is the players' problem. I have no experience with this weapon, but if this dude says that the weapon is underpowered it become an issue for everyone that can afford. I don't want to buy stuff with that much points. Thus, you are able to fix it. But not the way Think suggested. Lower the price for this wep or maybe higher Bullpup, your call.
I'm just saying that I can't do anything about the gun itself other than raise/lower the price; I am working on a complete re-haul of the Points System. It will be much harder to buy weapons and stuff. Items such as the Pepperbox will have an increase in price.

SUGGESTIONS LIST
|---------------------------------|
|-Features------------------------|
|---------------------------------|
Add an admin-grantable BUILD PROTECT PERMIT. This prevents anyone but people who that player trusts from editing their buildings or the dirt near them. (Alternate: Add a plain old BUILD PERMIT required to make anything.)

Add another SPAWN BUILD PERMIT. This should be rather obvious.

Add two SIDE CAPTURE POINTS worth only five points or so. This will put more stress on a team to keep all the points at once, and give the other team more opporotunities to capture.

Add several UNORTHODOX WEAPONS, like the Grapple Rope and Knife (not specifically this one, just an example). These will make combat more interesting.

Switch around the order of the BATTLE RIFLE weapons. Bullpup should have a higher point value than the others.

Reduce amount of points gained if an ASSIST KILL is performed. (I might be able to do this, don't know how Slayer works though.)


Also, 'coolcool' (ID 23262) needs to be banned. He was multiclienting (player on each team) AND team-griefing each of them. Requests to stop did nothing.
« Last Edit: July 28, 2012, 12:05:01 PM by ThinkInvisible »

Racer.

Go into the .cs files. Find the weapon name. There should be variables like weapon.spread and weapon.damage. Increase or decrease those in a new file.


Also, 'coolcool' (ID 23262) needs to be banned. He's multiclienting (player on each team) AND team-griefing each of them. Requests to stop do nothing.
Ok thanks.

MAP HAS BEEN RESET
----------------------

Scripts added to RTB private.
NEW SERVER SCRIPTS: Add to a new folder with the script name and add a description.txt too.

Format for Rules:
//CONFIG/SERVER/RULES.CS (DO NOT MAKE NEW FOLDER)
$pref::rules::rule1 = "insert rule 1 here";
$pref::rules::rule2 = "insert rule 2 here";
$pref::rules::rule3 = "insert rule 3 here";
//ETC.
$pref::rules::count = NUMBER OF RULES ZERO-BASED;




TIER TACTICAL VARIABLES (Modify in a new add-on)
Raycasting:
raycastDirectDamage - how much damage each projectile deals.
raycastSpreadAmt - how far the projectiles spread. Should be low values.
raycastSpreadCount - how many projectiles there are on fire.
raycastTracerProjectile - the 'visible' projectile, should not deal damage.
raycastDirectDamageType - script stuff, leave alone.

Non-raycasting:
Each weapon should have a different projectile, you'll have to look around in the script.
[weaponProjectileName].directdamage - how much damage each projectile deals.
or
[weaponName].projectile.directDamage - an alternate method where you only have to know the image name.
Spread cannot be modified without editing the script.

new Suggestions List a couple posts up, give it a look
« Last Edit: July 28, 2012, 12:48:14 PM by ThinkInvisible »

Scripts added to RTB private.
Ok, I'll try them out next update - thanks