Author Topic: Blockland 8  (Read 7064 times)

I'm making this topic because i'm awesome.

Use this to complain to badspot about how it broke your hacky mod/some other person hacky mod.

Quote from: Changelog
    * Fixed not being able to connect to a server if you are missing a decal or item icon texture
    * Fixed "a bitmap was deleted during the course of gameplay" error
    * Removed "ERROR: Container::castRay() - invalid start/end points!" console spam
    * Fixed issue where console spam consumed excess memory on dedicated server
    * Changing your admin status while in a minigame no longer causes your name to turn black
    * /commands now support unlimted arguments
    * Improved error handling of paint color set
    * If the colorset.txt file is missing, a default will now be created
    * mClamp() and mClampF() console functions added
    * Command arguments are now echoed to console to aid in trouble shooting
    * Error message is displayed when key.dat file is not writable
    * Damage while crouching balance tweaks
    * Improved error checking on removeTaggedString() function
    * Loading bar text is now outlined
    * Fixed vehicle explosion not showing up in terrain repeats
    * Particle emitters now scale to fill the brick they are attached to
    * Improved error handling of old dso formats
    * Jeep run-you-over damage tweaked, now based on relative velocity
    * e(); function now works with add-ons directory (short hand partial name matching exec function)
    * Fixed erroneous "client has no brick group" error message
    * Musiclist.cs moved from base/data/sound/music to base/config/server
    * Error message displayed in console when you exceed the maximum number of datablocks
    * Fixed issue where banning people from the clear bricks menu did not save their name to the ban list
    * Fixed stack corruption bug around display initialization - may fix some alt-tab and startup crashes
    * Fixed scoping issues with bricks that would cause "did not find profile" error spam in console
    * Fixed scoping issues with lights that would cause excessive bandwidth use

Yes, outline on loading text.  Been wanting that.

Meh, I'm kinda disappointed with the new take on the particle emitters.  It used to be that all the emitters would spawn from the center of the brick.  Now, they spawn from multiple points, covering the whole of the brick.  I would much rather be given a choice whether or not a particle emitter is created using the first (old) method or the second (new) method.

For the nubs out there who need "photos or it didn't happen", here's what I'm talking about:

Badspot

  • Administrator
I feel the new method is more intuitive as the particles are being emitted by the brick and you can get a greater variety of effects by attaching the same emitter to different bricks.  If you want point emitters you can use a 1x1.


Or you can just do this:

<emitter>.setScale("0.01 0.01 0.01");

 :cookieMonster:

Omfg blockland 8, i'm guessing it's been released!

Omfg blockland 8, i'm guessing it's been released!

You guess correctly!

Edit: EDIT :D
« Last Edit: August 09, 2007, 05:13:28 AM by Game master pro »

Yeah, i like hte new emitter thing, looks better imo.

LMAO i like teh win emote on 64 x 64 plate.
« Last Edit: August 09, 2007, 05:10:25 AM by MrPickel »

The emotes do look cool.  Fire looks like crap, as does the laser.  Fog actually looks pretty good.

Is there a way to use that Particle editor? If so, please tell me how

This will look good for the fire fighting mod =D finally, no fake fires!

Whooo, modify button!  :cookieMonster:


blockland 8 comes with forums 8 too :D

Yays!
EDIT: for the hell of it.