Author Topic: New Sound Effects (also, footsteps!) - updated!  (Read 35554 times)

Holy masterful coding Batman o,o

FOOTSETPSSESFSG
HNHGHNHNGNHGNHN
Thanks :D

i gave you them light sounds >:Y
« Last Edit: August 01, 2012, 03:23:38 AM by Arekan »

ooo I forgot about that. I'll add you to credits.

Where do you people get that save?!

Add a wind sound, like when you fall at high speed

Where do you people get that save?!

I've been thinking the same for years now.

Good for those old mystery murder or whatever servers, I like it.

Would you like to use the sounds I provided to replace some of the others? I think the death sound i used sounds much better.

Add a wind sound, like when you fall at high speed

We did. It was cut.

We did. It was cut.

When this gets to RTB, could you add all the cut sounds and RTB options for whether they're enabled or not?

oh cool
going to make some sound replacements (wood, metal, etc.) and probably a new jump noise because this one seems like it'd get pretty annoying with a lot of jumping
anyone want them whenever i finish

When this gets to RTB, could you add all the cut sounds and RTB options for whether they're enabled or not?
please.

oh cool
going to make some sound replacements (wood, metal, etc.) and probably a new jump noise because this one seems like it'd get pretty annoying with a lot of jumping
anyone want them whenever i finish
IDEAGET IDEAGET IDEAGET
may be a bit cumbersome, but what the hell:
name a brick "wood" that people commonly walk on so it will make the walking sound be of wood
do the same for metal, grass, low water, etc.

and also the sound for when you stop jetting is a bit annoying. I don't think a flare of noise then is really that necessary.

also these sounds are great with the parkour playertype.

↑that's an idea that's been on my brain forever but i never really did anything about it because, scripting aside for once, it'd be kind of a pain for a builder to implement on all their bricks. a better way of going about it is a GUI or RTB to select a colour(s) from the server's colourset to determine what “material” a brick is.  i do not know the actual feasibility of such a system, but to me it sounds like a much better way of going about things.

↑that's an idea that's been on my brain forever but i never really did anything about it because, scripting aside for once, it'd be kind of a pain for a builder to implement on all their bricks. a better way of going about it is a GUI or RTB to select a colour(s) from the server's colourset to determine what “material” a brick is.  i do not know the actual feasibility of such a system, but to me it sounds like a much better way of going about things.
That actually sounds nice.
But the thing is, if you use a grey, is it metal or rock? If it's brown, is it wood or dirt? Blockland has these simplicity issues where a material is decided by color. Otherwise, nice idea.

Though you could just use one color for all metal, rock, dirt, wood, grass, sand, shallow water. Derp.

that's why we have different shades of color i guess. :B