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Author Topic: The Plaguelands | RPG | Progress!  (Read 18971 times)

the houses look so nice with the shadows, as I am seeing.



terrain progress
choppy terrain is choppy, but otherwise, it's very flat...

Are you going for a gently rolling countryside feel or a hilly region type of thing?


choppy terrain is choppy, but otherwise, it's very flat...

Are you going for a gently rolling countryside feel or a hilly region type of thing?
There will be other types of terrain, but the center of the map will be flat :)

damnit it's awesome, good job fob, i can't wait to see the project finished =D

damnit it's awesome, good job fob, i can't wait to see the project finished =D
haha thanks!


updated development post with new weapons, (not the final product!)


Watch him hit the server brick limit before finishing his first region.

Watch him hit the server brick limit before finishing his first region.

Yep, the bricklimit is allways our problem :P

But there is a way to solve this problem:
Start posting saves capped out at 256k and I will look into bumping the limit up.
(I know that i forgeted up the quote date)

And if the limit wont be risen, we still have "Plan: B"

Watch him hit the server brick limit before finishing his first region.
Bricklimit is not a problem here.



Broze supports this RPG, extremely great architecture.

Do explain.
it's simple, we are just trying to use as less bricks as possible whilst still keeping the quality we are looking for. The estimated brickcount is high, and possibly near the limit, but if we do enter problems with the brickcount we will have to find a solution to our problem.


new lamp models, wip.

i have decided to spend less time building and leave it more as a least priority thing for a while. I decided to this before whole rpg before it becomes more of a chore than having fun. i have not abandoned the project.
« Last Edit: August 17, 2012, 08:38:45 PM by Fob »