Author Topic: Making a Blockland app [Added some pretty pictures]  (Read 7661 times)

Whatever dark, we both have different opinions you believe that android devices are better, while I believe that iPhones are, totally fine.  Now, lets get back on topic to the app.  (By the way I have been planning to make it compatible with android)

Whatever dark, we both have different opinions you believe that android devices are better, while I believe that iPhones are, totally fine.  Now, lets get back on topic to the app.  (By the way I have been planning to make it compatible with android)
You need to remake it in java

You need to remake it in java
No. The iPhone will not support Java applications of any kind. Steve Jobs has been quoted as saying "Java's not worth building in. Nobody uses Java anymore. It's this big heavyweight ball and chain."
Woops :cookieMonster:

If only forgettard Jobs hadn't been a forgettard. Guess you can only support jailbroken devices with Java.

You need to remake it in java
Actually with gamesalad you don't.  

Woops :cookieMonster:

If only forgettard Jobs hadn't been a forgettard. Guess you can only support jailbroken devices with Java.
I ment if he wants it for android, not that piece of stuff iPHONE
Actually with gamesalad you don't. 

wow you lazy... but then again 99% percent of all apps are made using some E-Z app maker

Of course there are little and big things about Apple that Lub likes to conveniently ignore.

Sounds awesome. Can't wait to see it.

I ment if he wants it for android, not that piece of stuff iPHONEwow you lazy... but then again 99% percent of all apps are made using some E-Z app maker
Gamesalad isn't an 'E-Z game maker'  it still uses plenty of variables and conditional events.  Its kind of like Blockland's event system in a way.  The iPhone isn't stuff, it works fine, and just because it is made by apple and many people have some sort of grudge agains macs or something of that sort, doesn't make the apple iPhone stuff.  I have said many times that I have considered making it compatible with Android, and I have high hopes for that.  The reason I keep saying 'Hope' is because I have never dealt with the Androids' app market, as I have with the iPhone, iPod, iPad, etc.  Can you please stop calling every update or something I do stuff, I am working on it constantly making it better.  This isn't a project that I am slamming random crap into.  The reason I am not making it with Xcode is because Xcode isn't compatible with Java (Which is the only computer language I know) I am working hard on this project and plan to finish it.  So please leave your criticism until the final product.  Thank you..

Gamesalad isn't an 'E-Z game maker'  it still uses plenty of variables and conditional events.  Its kind of like Blockland's event system in a way.  The iPhone isn't stuff, it works fine, and just because it is made by apple and many people have some sort of grudge agains macs or something of that sort, doesn't make the apple iPhone stuff.  I have said many times that I have considered making it compatible with Android, and I have high hopes for that.  The reason I keep saying 'Hope' is because I have never dealt with the Androids' app market, as I have with the iPhone, iPod, iPad, etc.  Can you please stop calling every update or something I do stuff, I am working on it constantly making it better.  This isn't a project that I am slamming random crap into.  The reason I am not making it with Xcode is because Xcode isn't compatible with Java (Which is the only computer language I know) I am working hard on this project and plan to finish it.  So please leave your criticism until the final product.  Thank you..
that make you sound lazier


that make you sound lazier
Look dude, I won't go into a whole thing about something like this.  Love it or hate it.  Either way it is coming out one way, you can suggest changes but calling things stuff really isn't helping.  Have a suggestion?

Look dude, I won't go into a whole thing about something like this.  Love it or hate it.  Either way it is coming out one way, you can suggest changes but calling things stuff really isn't helping.  Have a suggestion?
really, just script yourself instead of using a program to make it easier, if you can use events, you can use torque script, do the same and don't be lazy

really, just script yourself instead of using a program to make it easier, if you can use events, you can use torque script, do the same and don't be lazy
I already have the whole thing set up, I am really far into it using gamesalad.  I am not going to change it.  I am not going to change it from gamesalad to something else…. And.. torque script is not compatible at all with Xcode….

Have you ever even developed an app??

really, just script yourself instead of using a program to make it easier, if you can use events, you can use torque script, do the same and don't be lazy

are you handicapped

no, seriously

because events =/= torquescript
torquescript = game engine base code

do you even know how to code

=
I already have the whole thing set up, I am really far into it using gamesalad.  I am not going to change it.  I am not going to change it from gamesalad to something else…. And.. torque script is not compatible at all with Xcode….

Have you ever even developed an app??
Because obviously I can use the computer 24/7

besides, I don't like apps, I would prefer making programs instead, since they seem more like my kind of thing, like a spam bot I made for notepad, but really, you can make it in script given if you have constant computer access , and you probably don't have to worry buying everything with your own money

are you handicapped

no, seriously

because events =/= torquescript
torquescript = game engine base code

do you even know how to code
no, I saying that since he mentioned how similar the whole lazy-starfishs app maker thing was LIKE events, Its probably just like events only shorten down..
dammit just show me a screenshot walk
« Last Edit: August 11, 2012, 04:23:41 PM by TheABELBOTO »