Author Topic: A New Type of Crouching  (Read 1332 times)

Rather than the current style of crouching is, why isn't there a type of crouching in-between standing up and planking? Such a style of crouching would be seen in most FPS games... CS:S and TF2 are examples.

as in actually crouching
what we have is crawling

Maybe one foot is in the standing position and the other is in the crawling position a little bit behind and to the side of the other foot and the body is a bit lower than when standing. That would be more like kneeling down, or on one knee. I'm not sure how moving around while in the crouching position would look. The Blockland player doesn't have knees (or legs for that matter) so it would be difficult to make it look like the player is crouching. Maybe there can be a /crouch command which would be similar to /sit. You would kneel down on one knee until you start moving again.

I think you should just stick with the crawling.

I think the back would be slightly angled inward, the feet closer to the body and a little further ahead.  The legs would swing less when walking.

As much as I would love to have more animations for the default player, I really doubt they will ever be made.

What we need is an default player animation editor where you can add or edit player animations where you could upload animation sets for people to download.
However for some reason, I really doubt that this would be possible.

As much as I would love to have more animations for the default player, I really doubt they will ever be made.

What we need is an default player animation editor where you can add or edit player animations where you could upload animation sets for people to download.
However for some reason, I really doubt that this would be possible.
http://forum.blockland.us/index.php?topic=185575.0

http://forum.blockland.us/index.php?topic=185575.0

"In-game editor"
I don't use have or know anything about Blender making that thing useless to me.

Take the normal walking animation, lower everything except the feet and tilt it forward, and reduce movement speed.

Take the normal walking animation, lower everything except the feet and tilt it forward, and reduce movement speed.
This could work.

Take the normal walking animation, lower everything except the feet and tilt it forward, and reduce movement speed.
Pretty much this.

Take the normal walking animation, lower everything except the feet and tilt it forward, and reduce movement speed.

Or make it walking speed instead of running speed.


/support

I think this has already been requested...not quite sure...but still: this would be cool!

Or make it walking speed instead of running speed.
if you by "walking" mean "snail" and by "running" mean "normal", then no.

if you by "walking" mean "snail" and by "running" mean "normal", then no.
It should still be faster than the current walking speed...but not as fast as the normal. Whatever the median is?

ye. that's pretty much what I mean when I use the word "reduce" without specifying :cookieMonster: