Author Topic: The correct portrayal of sniper rifle scopes in video games.  (Read 2971 times)

I've noticed a trend in modern FPS shooters that have sniper rifles.


This is the correct way to do it:



Not this:



If you were that close to the scope and you took a shot, it would give you a serious concussion.

it's meant to be a downside to zooming in, you can't see anything besides what's directly in front of you at a lowered field of view.

I think it's to give you more focus on what's in the scope rather than what's around you

I just realized that it's supposed to block out the rest of the FOV

That's a good tactic, but I still think it's a little out of place. Normally you could see in your peripherals. I still think that SMOD has some of the best sniper rifle mechanics out there.



this used to make me dizzy

If you prefer the supposed correct way to portray zooming in through a scope, I think it should, at the least, blur the surrounding and dim it a bit so users can focus better, while being able to see other things happening around the scope.

Its to make snipers more fair to use, and signifies focus on the scope.

i wish the bazar bargain in tf2 would do that since its not a scope

this is something that bothered my in Ace Of Spades, but the way i chose to combat this is something most other developers should do

i basically just made the scope really huge on the player's screen and used a vignette to simulate a lack of peripheral focus (though in any other game a blur of DoF would probably be better)
however, most developers are far too lazy for that :Y


I laughed at the mental image of all these people getting concussions from being too close.