Author Topic: V21 - Crash on startup  (Read 25705 times)

OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.2555

Go into console.log, and look for this:
OpenGL driver information:
  Vendor: Intel
  Renderer: Intel(R) G45/G43 Express Chipset
  Version: 2.1.0 - Build 8.15.10.2555

Those are my specs, so please report this in the thread.
Oh

OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1883

Wedge confirmed it's Intel. Either support will be implemented in the future or we will be forced to buy a new laptop/set-up.

My Blockland doesn't even load up, right when its about to go into Fullscreen it stops.
I'm not running on an Intel GPU either.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3


Is this good or bad?

OpenGL driver information:
  Vendor: Intel
  Renderer: Intel 965/963 Graphics Media Accelerator
  Version: 2.0.0 - Build 8.14.10.1930

OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1883

Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Blockland's last line is 'Activating package: CanvasCursor'. Odd.


Processor Init:
   Intel Pentium III, ~2.60 Ghz
     (timed at roughly 2.62 Ghz)
   FPU detected
   MMX detected
   SSE detected

OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: Quadro FX 1300/PCI/SSE2
  Version: 2.1.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_paletted_texture
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 8.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  3DFX_texture_compression_FXT1

OpenGL driver information:
  Vendor: Intel
  Renderer: Mobile Intel(R) 4 Series Express Chipset Family
  Version: 2.1.0 - Build 8.15.10.1883

Its the exact same as mine XD


Wedge confirmed it's Intel. Either support will be implemented in the future or we will be forced to buy a new laptop/set-up.
No he didn't, he's referring to the people unable to use shaders.

We can't even start the game.

No he didn't, he's referring to the people unable to use shaders.

We can't even start the game.

thank you for clearing this up.

just when i saw this godly update, i can't update.

here's my log.

My Blockland doesn't even load up, right when its about to go into Fullscreen it stops.
I'm not running on an Intel GPU either.
This is what happens to me also.