Author Topic: V21 bug compilation thread - badspot made one.  (Read 17814 times)

When setting the day/night cycle speed, it removes the last digit from whatever speed I type in.

For example if I set it to 100, hit apply and come back, it will be set to 10. 1000, 100. 10000, 1000. Etc.

Also the new server menu is horrible, the font is way too large and its overall ugly. Aside from that its an awesome update and it was worth the wait! :D

Is it safe to say they dun goofed yet?

Can't even start Blockland so I haven't found any other bugs.

I can't even open Blockland right after the launcher loads the console shows up says something about Destroying a Curtain and then it closes.

I don't have an intel, and I still cannot run shaders without crashing. On minimal graphics, everything is white. I have an AMD Turion.
Someone please help?
« Last Edit: August 10, 2012, 01:13:36 AM by Pass »

Someone please help?
AMD Turion is your processor, not your graphics card.

In any case, you have a laptop. There's your answer. It's not exclusive to intel cards.

I can't start the game, here's some specs.
Code: [Select]
Card name: ATI Radeon HD 5500 Series
       Manufacturer: Advanced Micro Devices, Inc.
          Chip type: AMD Radeon Graphics Processor (0x68DA)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_68DA&SUBSYS_30801682&REV_00
     Display Memory: 1783 MB
   Dedicated Memory: 1016 MB
      Shared Memory: 767 MB
       Current Mode: 1280 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: unknown
         Monitor Id: LCD0028
        Native Mode: unknown
        Output Type: HD15
        Driver Name: aticfx32.dll,aticfx32.dll,aticfx32.dll,atiumdag.dll,atidxx32.dll,atiumdva.cap
Driver File Version: 8.17.0010.1132 (English)
     Driver Version: 8.980.0.0

   Processor: AMD Athlon(tm) 7550 Dual-Core Processor (2 CPUs), ~2.5GHz

It seems that with shaders, my player and brick lights do not affect bricks in anyway.

This isnt a bug but a suggestion, the Advanced tab should build upon the settings you have set in the Simple tab, they shouldnt be two seperate scenarios. Its annoying that everything will look nice in the Simple tab but in order to enable the day/night cycle I have to reconfigure everything in the advanced tab.

Oh dear. It seems badspot/kompressor forgot to put in onDay and onNight callbacks.

Modders can't do things based on what time it is. This is /very/ bad.

Lugnut Wouldn't $EnvGuiServer::DayLength/24*12 wield midday if it was on a 24 hour scale?
$EnvGuiServer::DayLength is apparently where you enter the time.

What graphics card CAN I run shaders with?

i mean im having a great time

Lugnut Wouldn't $EnvGuiServer::DayLength/24*12 wield midday if it was on a 24 hour scale?
$EnvGuiServer::DayLength is apparently where you enter the time.
it's on a X seconds scale.

Therefore, $EndGuiServer::DayLength = 60*60*24; is one day real time = one day ingame.

can we COMPILE A LIST OF BROKEN ADD-ONS that might not work with this? i keep crashing and idk if it is shader related (when i host). i rarely crash that often.

can we COMPILE A LIST OF BROKEN ADD-ONS that might not work with this? i keep crashing and idk if it is shader related (when i host). i rarely crash that often.
1. most maps