Author Topic: 2012/08/10 - Bugs  (Read 181012 times)

We need clues on
LightManager::uninstallGLLights: no lights installed!
to help Baddy.
Or else intel will never be seeing shaders & shadows
Do not flame "UMG JUST UPDATE YUR forgetIN GRAPHICS CARD LOLOLOL"

I have an odd error, I am getting the full sun effects and shadows, just not shadows on players, ground, or on other bricks.
What I have. Oh well, Baddy is trying.

We need clues on
LightManager::uninstallGLLights: no lights installed!
to help Baddy.
Or else intel will never be seeing shaders & shadows
Do not flame "UMG JUST UPDATE YUR forgetIN GRAPHICS CARD LOLOLOL"

it seems whenever i do something, like die or place a brick, my console also gets spammed and then when i crash, something gets written in the console.

"Repeated console spam of "LightManager::uninstallGLLights: no lights installed!" - Cause unknown, full console log or duplication case would be helpful"

that's what it is

Manufacturer:Dell Inc.
Processor:Intel(R) Pentium(R) 4 CPU 3.00GHz
Memory:1014MB RAM
Hard Drive:97 GB
Video Card:Intel(R) 82915G/GV/910GL Express Chipset Family
Operation System:Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)



What does this mean? \dev\Blockland\trunk\engine\bricks\octShadows.cpp:150 - GL Error: 1281 - GL_INVALID_VALUE
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.20 NVIDIA via Cg compiler
   - EXT_texture_array present? NO
   - EXT_texture3D present? YES
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
  o Shaders are INACTIVE


What does this mean? \dev\Blockland\trunk\engine\bricks\octShadows.cpp:150 - GL Error: 1281 - GL_INVALID_VALUE
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.20 NVIDIA via Cg compiler
   - EXT_texture_array present? NO
   - EXT_texture3D present? YES
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
  o Shaders are INACTIVE
I'm getting exactly this except all fields say yes (and it uses the native GLSL 1.2 compiler) and then it complains about shadowCoef not being resolved when compiling the shaders (yet it is declared as a prototype function in common.glsl and defined in renderVsm_frag.glsl).

mmm

bad idea
Flood protection is there to prevent people from spamming chat enough to lag the game out, which is possible.  10 seconds is massive overkill for that, and its the most annoying thing when you type fast...

But now for hosts too? ugh

I can't update to 1691!!!
Is the update windows-only?

Upload the console.log file AFTER you close the game.

Re-upload of console.log, after closing game.

Dunno if it's possible to wait without eating for 2 hours...

I can't update to 1691!!!
Is the update windows-only?
Open blockland normally. Then post your results

as it stands, it seems the only people playing blockland with shaders are people with amazing computers.

Wait, I'm at my mom's and using her comp. for Blockland. Intel HD Graphics.
And at my Dad's(My main Comp.)I have a Nvidia Quadro...Will this work at all?






last images shows how the side textures actually show up with the lines more noticeable than most of the time

I cannot see the new shaders and shadows. My DxDiag is attached.