Author Topic: 2012/08/10 - Bugs  (Read 183326 times)


On my ship I was building over the summer, but gave up on, the completely transparent bricks show rendering (I use truenos plus)
Resulting in showing the speaker of the music brick, for the whistle effect.

I have a problem with the chasecam. I tried using the keybinded chasecam and after a certain amount of time the fixed position moves; I also tried the console command in which to place the chasecam in a fixed position and even that moved too after a certain amount of time :c
http://forum.blockland.us/index.php?topic=204159.0

Sorry for my impatience, I know you're probably a little overwhelmed with all the bug reports and complaints recently, but when if ever are you going to add my issue to the bug list? I know tutorial is not enabled as an add-on, and yet whenever I run a custom server everything is broken. I added a video showing the issue and two console logs, since I might be the only one experiencing this I know it's low priority, but I'd at least feel better if it was added to the list of mystery/unknown caused bugs since it is obviously a real issue.

Why exactly do the shadows look like this?


Why exactly do the shadows look like this?

[im g]http://cloud-2.steampowered.com/ugc/542935311982425145/3D3BDEB18B83A45E5640522CDF8D335F734697EB/[/img]
Non-Issues:
  • Shadows are pixelated - That is because they are made of pixels.  The shadow texture distribution may not be optimal but really it's pretty good.  There are some blur approximations that can be used to soften the edges but in my opinion they are not worth the performance cost.  If you really want to (and you have 1gb+ of video ram), you can increase the shadow quality to use 4k textures with the console command optionsDlg.setShaderQuality(6); Note that this is really slow and the shadows are still made of pixels, just more of them.

Yes but they don't look very nice.

You can try sacrificing visible distance on environment controls for shadow quality.

Default distance.


Max distance.


Lowest Distance.


How can I find out my GSL and my OpenGL version? And how would I update them?

If I change DayLength, the sun ends up in different positions despite having the same DayOffset.

This is really annoying when trying to map out what numbers correspond to midnight, sunset, noon, and sunrise. What are the numbers actually supposed to be at those times?

Sorry for my impatience, I know you're probably a little overwhelmed with all the bug reports and complaints recently, but when if ever are you going to add my issue to the bug list? I know tutorial is not enabled as an add-on, and yet whenever I run a custom server everything is broken. I added a video showing the issue and two console logs, since I might be the only one experiencing this I know it's low priority, but I'd at least feel better if it was added to the list of mystery/unknown caused bugs since it is obviously a real issue.

Oh, well in that case I have no idea. But it does sound like what happens when you load tutorial in a custom gamemode.
Here's a video I shot of the issue, also added another console log. Custom gamemode just does not work

http://youtu.be/YoxD2THpJXo

You have a stuff ton of add-ons, one of them is breaking with the update.

Remove all custom add-ons or reinstall blockland, then try a custom gamemode.

If I change DayLength, the sun ends up in different positions despite having the same DayOffset.

This is really annoying when trying to map out what numbers correspond to midnight, sunset, noon, and sunrise. What are the numbers actually supposed to be at those times?
Kalphiter, the current time of day assumes that Dawn is at, literally, 0 sim time.

Therefore, in a 30 second day, 15000 sim time will correspond to dusk.


See: my onDay events and callbacks.

This assumes the offset is 0.
« Last Edit: August 12, 2012, 03:56:26 PM by Lugnut »

You have a stuff ton of add-ons, one of them is breaking with the update.

Remove all custom add-ons or reinstall blockland, then try a custom gamemode.
Thanks, I'll try that

How can I find out my GSL and my OpenGL version? And how would I update them?
GLSL: Toggle shaders off and then on, and check console.log
OpenGL: Check console.log

Updating OpenGL and GLSL: Update your drivers. If your computer is a few years old, you should upgrade your graphics card.
« Last Edit: August 12, 2012, 04:05:52 PM by Axolotl »