Author Topic: Will Intel graphics card users EVER be able to see the new shadows and shaders?  (Read 6400 times)


im kinda in between. the shaders look sweet. but when i have them on i cant use x4AA on my laptop. (the bulk of my blockland playing is done on my laptop)

otherwise it lags to much :(
so i either have shaders, or anti aliasing. i cant use both ; ;

Glad the crashing problem is fixed - just wish intel/laptops could see shadows and shaders when they're turned on. Even if it runs horribly, it would be nice to just turn them on for pictures and stuff.

yay it works now :3

well, the game does
I crash on changing the shaders option
oh well, at least I can play
« Last Edit: August 10, 2012, 05:50:44 PM by Night Fox »

Hmph.

It appears he put this issue in a "Non-Issues" section.

Which means he's going to fix all the issues before he makes it able for Intel to see them.

im kinda in between. the shaders look sweet. but when i have them on i cant use x4AA on my laptop. (the bulk of my blockland playing is done on my laptop)

otherwise it lags to much :(
so i either have shaders, or anti aliasing. i cant use both ; ;
what about x2AA?

There are a lot of people trying to help but not really helping because what they're saying is wrong.

Intel processors are fine. Intel graphics cards can run blockland fine. Shaders do not work on Intel cards and there's a bunch of OpenGL errors in the console. This is the problem. Even though Intel cards are all integrated, you could probably run shaders on minimum or low on Intel cards like other integrated cards, if it worked.
This is not true at all. Intel cards are built for accelerated 3D and support shaders. Most of the latest integrated chips can run shader expensive games fine (even my stuffty card can do moderately well on shader expensive games). The issue here is whatever Blockland is doing is too expensive for the Intel cards. I would take a guess that it's the shadow passes.