Author Topic: BombSquad - Save the City (v1.3)  (Read 3375 times)

-fixed-

Moving to Game-Modes
« Last Edit: August 11, 2012, 02:46:14 PM by Jeep »


O
M
G

Epic! :D
Glad you like it!

Also, fixed a bug in it where it wouldn't respawn for some reason. Also added a few more wires.

sounds really cool, can't wait to try it

I wish I could travel forward in time a month and see all the awesome new gamemodes that will be made.

I wish I could travel forward in time a month and see all the awesome new gamemodes that will be made.
I agree

I think if you fail there should be a huge explosion it was sort of anti climatic

Uh i have found several Bugs, 1 of which. It dosnt reset after round is over. In the middle of the round the Blue door comes back... Please fix

Working on these fixes. There was an explosion at one point. I don't know why that didn't save.

Update: 1.2
  • Fixed red-brick glitched wires.
  • Fixed round reset bug.
  • Added Day / Night Cycle (challenge).
  • Fixed Door.
  • Fixed Prints / Lights.
  • Added explosion upon failure.


amazing, this would be awsome on afghan

Update 1.3
  • Fixed Round Reset.
  • Fixed Messages.

It should be good to go now. Also, thanks for the positive feedback!

Also, story time:
While testing this, I managed to get 21 wires my first run. I deposited them, and went out again. I got 8 and brought them back. So, I waited. I thought I was good. Until I was standing next to the bomb when it went off.

New Requirement:
Basic Math Skills.
« Last Edit: August 11, 2012, 01:35:14 AM by Jeep »

When I click the blue door to exit the church, I get a message that says "Too many events at once (onActivate)." What am I doing wrong?

When I click the blue door to exit the church, I get a message that says "Too many events at once (onActivate)." What am I doing wrong?
Your schedule limit is way too low.
Raise it in server settings.