Poll

Should I add an auto-updater system? edit:help i'm trapped in the future

yes
90 (84.1%)
no
17 (15.9%)

Total Members Voted: 106

Author Topic: {Event_DayCycles} Events for your whole day! V16 8-27 - probably still broked :/  (Read 23676 times)

Lug why you fuk it up?


OKAY GOT IT

for anyone curious i forgot to change lines 40-43 in package.cs



yes thank you mold, i saw those on the last page

oh also, mold - you forgot to package serverCmdClearBricks to delete the list of bricks in your eventCmds


you should do that

The system will no longer cause servers to crash if the daycycle daylength is more than... oh, say, 100. >.<

Why would you lie to us like that :c


serverCmdCLearBricks does trigger fxDtsBrick::onDeath

The system will no longer cause servers to crash if the daycycle daylength is more than... oh, say, 100. >.<
Why would you lie to us like that :c
god
loving
damn




serverCmdCLearBricks does trigger fxDtsBrick::onDeath
no it doesn't


i seriously just tested this

Does this work if the brick's owner isn't there?

Does this work if the brick's owner isn't there?
uh


you'll probably get console errors because i didn't add isObject checks on the bricks' client and client's player

lemme go add those in E: I have no idea if simply not providing a client if the client doesn't exist is ok

the callbacks are fully functional independent of the events though, so you could just use those.