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Should I add an auto-updater system? edit:help i'm trapped in the future

yes
90 (84.1%)
no
17 (15.9%)

Total Members Voted: 106

Author Topic: {Event_DayCycles} Events for your whole day! V16 8-27 - probably still broked :/  (Read 23668 times)

I remember when Lugnut was just learning to script. They grow up so fast! ):

^ I know right.

Also is this like the final stable version or am I going to have to wait 5 more days for a final release?

I hate downloading things of BL forums continuously, this is where RTB comes in handy.

^ I know right.

Also is this like the final stable version or am I going to have to wait 5 more days for a final release?

I hate downloading things of BL forums continuously, this is where RTB comes in handy.
sorry mate. i was just talking to kniaz about this and I said how v10 is what v1 should've been- this is the first truly stable release.

next thing up is something more like hourly time calculation and vce variables

i also added a version checker
um
it checks numbers... no changelog... i'll use it for important updates
I remember when Lugnut was just learning to script. They grow up so fast! ):
remember when i artificially created rtbc groups by making a modification to Connect 2 Chat that forwarded the message to everyone instead of one person?

yeah. those were good times.
« Last Edit: August 16, 2012, 05:49:34 PM by Lugnut »

remember when i artificially created rtbc groups by making a modification to Connect 2 Chat that forwarded the message to everyone instead of one person?

yeah. those were good times.
If only we had someone actually working on RTB to implement things like that :cookieMonster:

this is the first truly stable release.
Lol. Stable for everyone but me. D:

Code: [Select]
function serverCmdClearAllBricks(%client) // Mold forgot this one. I should tell him about it for his event cmds.
{
parent::serverCmdClearAllBricks(%client);

DayCyclesDebug("Removing all bricks from list.");

$DayCycleBrickList = "";
}
Veeeeeeeerrryyy bad idea.
Allows every nonadmin to clear the whole list for ducks.


You also forgot servercmdclearbricks

Code: [Select]
function serverCmdClearAllBricks(%client) // Mold forgot this one. I should tell him about it for his event cmds.
{
parent::serverCmdClearAllBricks(%client);

DayCyclesDebug("Removing all bricks from list.");

$DayCycleBrickList = "";
}
Veeeeeeeerrryyy bad idea.
Allows every nonadmin to clear the whole list for ducks.


You also forgot servercmdclearbricks
adding clearbricks. E: Done.

uh, no, there are no exploits there. the admin checks are in the parent, which is called BEFORE my code. nothing wrong there.
Lol. Stable for everyone but me. D:
you seem to be editing your posts 60 times and on the 60th time you report everything working normally except for those loving 1x2 flats.
would you mind filing an official report over here: https://github.com/Tungul/Event_DayCycles/issues/new
i want logs of this stupid stuff it throws at me :/
« Last Edit: August 16, 2012, 06:50:41 PM by Lugnut »

calling the parent and noticing he isn't admin won't cancel your function

calling the parent and noticing he isn't admin won't cancel your function
function serverCmdClearAllBricks(%client)
{
   if(!%client.isAdmin)
      return


are you saying it doesn't do this
i added a check just so you'll be quiet >.<

function serverCmdClearAllBricks(%client)
{
   if(!%client.isAdmin)
      return


are you saying it doesn't do this
i added a check just so you'll be quiet >.<
And there we go

v11

released v11 BUT ITS ACTUALLY V12

working normally except for those loving 1x2 flats.
I think some bricks are just weird. If i have two 1x2 flats it works, which is why it was working in my first post when i had two 1x2s. Some, like the sphere brick, work perfectly, while others just fail.

Following up on my initial complaint, ive found a way to make it work for me. If i have two bricks with the same events on them, it works. BUT, for music bricks it works perfectly using music. I havent tested wether two 1x1s work cause right now im using a 1x1 and a music brick. I might end up changing to two 1x1s eventually but for now, with it working, im going to stick with a 1x1 and a music brick.
« Last Edit: August 16, 2012, 07:22:50 PM by DaBlocko »

It would appear my system has a problem with dedicated servers!

what the forget!
the problem is caused probably because of the minigame target - dayCycleOnDawn > Minigame > stuff

therefore i am temporarily removing that functionality until i can figure out a workaround.
« Last Edit: August 16, 2012, 11:22:57 PM by Lugnut »

Package FxDTSBrick::onRemove instead of trying to package every single time a brick can be removed.